Micronet Co. Ltd. developed the Sega Genesis shoot 'em up Curse in 1989 and the tile-sliding puzzle game Junction in 1990. The company is also known for creating the early console real-time strategy games Warrior of Rome and its sequel Warrior of Rome II, as well as the 1993 sports simulation Riddick Bowe Boxing.
Founded in Sapporo, Japan, the studio initially developed software for Japanese home computers before transitioning to console hardware. The developer's early 16-bit output showcased a diverse range of genres. For
Curse, the team pushed the Sega Mega Drive's hardware limits with multi-layered parallax scrolling and a heavy metal soundtrack. With
Junction, which saw ports to the Game Gear in 1991, the studio adapted classic tile-sliding mechanics into a fast-paced, isometric action-puzzle format.
The company's foray into strategy gaming with
Warrior of Rome and
Warrior of Rome II (released in Japan as the
Caesar no Yabou series) introduced real-time military simulation to console audiences, utilizing a unique isometric perspective and resource management mechanics tailored for gamepad controllers. Expanding into sports titles, the developer utilized digitized sprite graphics and a career progression system for
Riddick Bowe Boxing, which was localized as
Chavez in Spanish-speaking markets. Throughout the late 1980s and early 1990s, these releases established the studio as a versatile third-party developer capable of adapting complex computer-style gameplay mechanics to home consoles.