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Items
Ammunition
Item

Ammunition

A consumable resource collected in retro video games to reload and fire ranged weaponry.
Action
18
Games
1994–2009
Years
5
Platforms
$34.53
Ø CIB
-0.2%
24M change

About

In action titles like Jurassic Park Part 2: The Chaos Continues and Wolfenstein 3D, ammunition is gathered to replenish firearms. It serves as a vital resource for combat in Turok: Rage Wars and Ghost in the Shell: Stand Alone Complex, while also appearing as a usable item in Looney Tunes games.
Across these diverse franchises, the mechanics of ammunition vary significantly to suit different gameplay genres. In the sci-fi shooter The Divide: Enemies Within, players must carefully manage limited munitions for their mech's heavy weaponry to survive claustrophobic encounters. This tactical element contrasts with the Looney Tunes franchise, where ammunition in Looney Tunes and Looney Tunes Collector: Martian Alert takes on a cartoonish nature, utilizing projectiles like carrots or rocks to temporarily stun enemies.
In the adventure title Gold and Glory: The Road to El Dorado, ammunition is integrated into environmental puzzles and basic defense, reflecting the game's narrative focus. Meanwhile, the multiplayer-centric Turok: Rage Wars introduces specialized ammunition variants, such as explosive or piercing rounds, which dynamically alter weapon behavior during arena combat. For the tactical espionage of Ghost in the Shell: Stand Alone Complex, ammunition is categorized by caliber to match specific high-tech firearms. Similarly, Jurassic Park Part 2: The Chaos Continues implements a dual-ammunition system, separating lethal bullets from tranquilizer darts to enforce specific mission parameters, while the shared ammunition pool in Wolfenstein 3D streamlined resource tracking for early first-person shooters.

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Games featuring Ammunition (4)

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