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Items
Flash Bang Grenade
Item

Flash Bang Grenade

A tactical non-lethal explosive item used to temporarily blind and disorient enemies in action and shooter video games.
Action
Racing
Driving
7
Games
1996–2005
Years
4
Platforms
$12.00
Ø CIB
-6.6%
24M change

About

In the Die Hard Trilogy series, flashbangs are utilized during the first-person rail shooter segments to stun terrorists and clear rooms. In SWAT Global Strike Team, they serve as a vital tactical tool for disorienting suspects to facilitate non-lethal arrests. Within Enter the Matrix and The Matrix: Path of Neo, players deploy them to temporarily incapacitate SWAT forces and other adversaries during high-intensity combat sequences.
Introduced to console players during the fifth generation of video game hardware, this weapon became a staple of licensed action titles. In Die Hard Trilogy (1996) and its sequel Die Hard Trilogy 2 (2000), the item is represented as a collectible pickup that players must strategically conserve for high-density enemy encounters. The visual representation of the detonation evolved from simple white screen-fades in the original PlayStation era to more sophisticated motion-blur and post-processing effects by the time of SWAT Global Strike Team (2000) on sixth-generation consoles.
In the Wachowski-licensed titles developed by Shiny Entertainment, including Enter the Matrix (2003)—and its Enter the Matrix [Player's Choice] (2003) re-release—alongside The Matrix Path of Neo (2005), the item integrates directly with the games' signature slow-motion "Focus" mechanics. Players can deploy these ordnance pieces in mid-air or during acrobatic maneuvers, creating a tactical synergy between environmental physics and crowd control. Across both the Die Hard and The Matrix franchises, the item serves as a crucial design bridge between cinematic realism and arcade-style resource management.

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