Beginning Your Journey
To play O.D.T. on your PlayStation® game console: •
Set up your PlayStation® game console in accordance with the instruction manual supplied with the system. •
Open the disc cover and place the disc onto the bed of the drive, ensuring the printed side faces upwards.
•
Close the disc cover. If the console is switched off, press the Power button to begin play. If the unit is already on, press the Reset button.
•
Follow the on-screen instructions.
There are a number of animated movie sequences throughout O.D.T. These can be skipped by pressing the O button or the Start button on the controller.
Warning
It is advised that you do not insert or remove peripherals or memory cards once the power has been turned on. Make sure you have enough free blocks on your memory card before commencing play. O.D.T. uses 1 memory card block.
Console Top View
Console Front View
Reset Function
You can reset O.D.T. at any time by holding down the Select button, then pressing and holding the Start button for 2 seconds. This will return you to the game's title screen.
Starting Your Mission
Once the initial intro sequence is finished, you will arrive at the Main Menu. All menu screens are navigated by using the Up and Down directional buttons to highlight options and using the O button to confirm. Press the X button to return to the previous menu.
To get straight into the game from the Main Menu, choose 'New Game'. This takes you to the Character Select menu. Use the Left and Right directional buttons to cycle through the 4 available characters.
Press the L2 or R2 buttons to rotate the character. Press the O button when the one you want is displayed. A short movie sequence will introduce you to the story, but once that's over, you're on your own.
Ammunition
You are unable to cast spells if your Mana is too low. Current Ammunition Type
Your gun is capable of firing 4 different types of ammunition: Light (blue), Fire (yellow), Ionic (green), and Fusion (grey). Whichever type of ammunition is currently selected, you can fire it by pressing the O button.
If you have more than one type of ammunition available, cycle through them by pressing the R1 button. You can also select your character's punch/kick using this button.
If you run out of your current ammunition but you have the same ammunition available in your inventory, your character will automatically reload the weapon from the inventory. If there is no such ammunition in the inventory, the punch/kick will be selected automatically.
Note
Each ammunition type has up to 9 power levels, though the default and maximum levels depend on your character. Ammunition power ups can be collected and stored in the inventory. If you have sufficient Weapon Control ability you can 'use' the power up from the inventory to access a higher power level. (See 'Shift Stats' for more information.)
Ammunition Gauge
This gauge shows how much of your selected ammunition you have left.
The Inventory Screen
Press the Select button while in-game to bring up the Inventory screen. Press the Select button again to return to the game.
Lives
This number indicates the number of lives you have left before the game is over. Each time you run out of life energy, you lose a life, though remember that extra life bonuses are automatically used if you have any available. Energy
This is your life energy gauge as seen on the normal game screen. Mana
This is your Mana gauge as seen on the normal game screen. Inventory
As you collect weapons, ammunition and other items, they will appear in this inventory. Use the Left and Right directional buttons to highlight the different items, then press the O button to use the item or press the X button to drop it.
Shift Stats
The gauges in the Shift Stats box allow you to change the balance of your character's abilities and strengths. Press the R2 button to make this box active. Refer to the section headed 'Shift Stats' for more detailed information.
Spell Mode
While on the Inventory screen, press the L1 button to reach Spell Mode. Press the L1 button again to return to the Inventory screen, or press the Select button to return to the game.
Assigned Spells
The 4 discs correspond to the 4 symbol buttons on the controller (Triangle, Circle, X, Square). Once you have assigned a spell to one of the controller buttons, its icon will appear within the appropriate disc. This button will then be used when you want to cast a spell (see the section headed 'Learning and Casting Spells' for more information).
Energy
This is your life energy gauge as seen on the normal game screen. Mana
This is your Mana gauge as seen on the normal game screen. Spells Available
You are able to pick up spells just like other objects as you explore the tower - they are found in the form of crystals. Once picked up, they will appear in the Inventory on the Inventory screen.
If you then decide to learn a spell, and if you have enough Spirit ability, it will appear here on the Spell screen. You should read the section 'Learning and Casting Spells