START-UP INFORMATION
Set up your PlayStation™ game console according to its Instruction Manual. Make sure the power is OFF before inserting or removing a compact disc.
Insert the Crash Bandicoot™ disc and close the CD door. Insert game controllers and turn on the PlayStation™ game console. Follow on screen instructions to start a game.
THE GAME
STARTING THE GAME
Set the disc in the disc holder, turn the PlayStation™ game console on, and close the cover. Press START to start the game.
When you get to the first island, you're ready to begin the adventure. Hold on tight and press the BUTTON to begin the level. Crash is transported to the first of three islands and has a 3D world of trouble to get through for his beloved Tawna.
PAUSE
You can pause at any time, but you can only quit the level if you are standing on the ground. Pressing START freezes the game play and offers you a choice.
You can restart the game where you froze it, or go back to the Main Map screen by pressing the Select Button. If you press the Select Button while Crash is on the Map Screen, you will quit the game.
PLAYING THE GAME
So there you are, stranded on a desert isle, surrounded by fierce bandicoot-eating monsters and wicked death-traps. Sounds like fun to us! Here's what you do next:
DEFENDING YOURSELF
Crash has two types of attacks, Jumping and Spinning. Press the Jump Button to launch Crash into the air and aim his landing on an enemy character. Use his shadow to help you determine where to land.
Some enemies need more than a successful jump attack to knock them off the screen, but you'll figure them out when you run into them. The Spin Attack is more powerful than the Jumping Attack.
When Crash makes a successful Spin Attack, the critters end up right off the screen. Time Crash's spin just right or a lucky nip from a hungry monster will cost you a life.
You'll also notice that you can direct the "Kicked" enemy into another enemy that is on-screen at the time. Master this move to earn some big bonuses!
Just a note: If you use a Spin Attack to launch an enemy into a box, the box opens as if Crash himself gave it a kick. This can be good and it can be bad...
BONUS ROUNDS
You can also find tokens inside boxes. These tokens may feature the likenesses of Tawna, Dr. Neo Cortex or Dr. N. Brio (two uglier mugs you'll be hard-pressed to find).
Once you collect three (3) tokens in one stage, the action freezes on-screen and Crash is immediately transported to a Bonus Round. Once he's here, the wily bandicoot can Jump and Spin Attack a ton of boxes to earn bonus fruit and items like keys to hidden rounds.
If he slips and falls off the screen you don't lose a life, you just get Crash transported back to the level he started from. This also happens once he's completed the Bonus Round and steps on the Sparkling Transport Pad. You can only save on Tawna Rounds.
STAGE CLEAR
If you make it all the way through a level in one life, Crash will show up in the Stage Clear Area. This area lets you know how well you did and if you earned any particularly keen bonuses. If you did lose a life during the stage, then you'll just go back to the Main Map Screen.
You'll also find out how many boxes you missed along the way. This will give you an idea of just how good you are at spotting all the secret areas, hidden items and, well, that would be telling now, wouldn't it? Press the START BUTTON to go back to the Main Map Screen.
GEMS AND KEYS
You can earn valuable Gems and Keys. Gems may be awarded in Stage Clear and keys may be awarded in the Bonus Rounds (you just have to figure out how?!).
Once you do, the levels that offer these items display the Gem or Key icons at the top of the screen in the Map Screen. Collect Gems to enable Crash to return to stages that he has previously completed to enter new areas (that were not originally open to him). Keys allow Crash access to secret areas as well. Good luck in hunting down these rewarding areas!
HINT
Gems can only be earned by getting through a level without losing one Crash and by breaking open all of the boxes.
ISLAND HOPPER
These are actual island stages and what you can expect on them. Expect danger! That almost goes without saying, but that's why we give you so many lives in the first place.
We have included a step-by-step walkthrough of the first island stage, N. Sanity Beach, to give you an idea of the kind of obstacles and hazards you will come up against. If you want to find these out for yourself, just skip this description and go to the next one.
Also listed in this section are the names of the various stages of the first island. They are listed in order of appearance for those of you who keep track of these things.
1. N. SANITY BEACH
THE WALK-THROUGH