Setup and Controls
1. Set up your 3DO system and plug your controller into the control port. 2. Press the power switch to turn the unit ON.
3. Press the Open/Close button to open the CD drawer. Place the game CD into the drawer, label side up, and press the button again to close it.
4. Press the X button on the controller to start.
Button Controls
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Right Shift: Select Target
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Direction Pad: Cursor Control
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P Button: Unit action Finished this Phase
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X (Stop) Button: Skip or Exit Video
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A Button: Choose Selection & Return Fire
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B Button: Selection Menu
Strike File and Mission Menu
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The strike file tells which scenario you are playing. There are three scenarios: Canolia, Marapos, and Dominia.
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There are five missions per scenario.
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Video Display: Plays a video. Press VIDEO= to play the video again or OK= to start your mission.
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Mission Map Display: Shows the mission map.
The Mission Map shows the order of the battles you must fight to win. Once you win a map it will be marked as finished. You can play a finished map again for fun by re-selecting it with the Directional control pad. You will not be allowed to play new maps out of order.
Tournament Options Menu
The Tournament Options Menu allows you to configure the parameters of the game.
1. Partial damage and Full damage: Partial damage means units can survive multiple hits. Full damage means one hit will destroy a unit.
2. Random hit and Always hit: Random hit means units will not always hit their targets. Always hit means that units will never miss their target.
3. Full view and Limited view: Full view means that all units will be displayed on screen even if they are hiding in forests or behind cities. Limited view means that units hiding in forest or behind mountains/cities/forts will not be seen from far away.
4. Game mode: Determines the game length.
5. Player one control: Sets player one as attacker, defender, or both.
6. Handicap: Controls how much money will be divided between player one and player two. This means one player will receive extra money while another will receive less.
Choose Your Opponent
When you enter tournament mode, you are allowed to choose one out of three opponents. Pick between Alexander, Sergio, or the ruthless Ghengis. Each opponent represents a difficulty level ranging from easy to hard. •
A: Choose from the selection of tournament maps to play.
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B: This is a recon photo view of the selected map.
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C: Gives a description of playability, including Turns, Weather, and Key locations.
Don't forget to press Left Shift to view the large recon map.
Phases of Battle
Phase 1. Placement
During the placement phase, you are allowed to set your purchased items within the highlighted regions only.
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Press R or C to cycle through your pieces.
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Press A to set piece in selected area.
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To undo a placement, select the unit that was placed and press A.
Phases 2, 3 & 4. Artillery Plot & Fire
If you purchased any type of artillery, then you will be able to select an area within the highlighted region for your artillery to fire. Mobile artillery occurs immediately. Other forms of artillery are delayed by one turn.
Phase 5. Direct Fire
During this phase, you are allowed to fire directly at the enemy. If some of your units have not fired and your phase is over, you are allowed to return fire by keeping the A button pressed down.
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Press R to cycle through possible targets.
Phase 6. Movement
Once all units have surpassed direct fire, you move into the Movement Phase. This is where you are allowed to move your pieces depending on how many move points you have.
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On regular terrain, each movement point specifies a hex.
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On road, each movement point is multiplied by 2.
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Through other terrain, it is cut in half.
Units that have not fired are able to be transported.
To transport a unit:
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Move the selected unit onto a unit that you want to transport.
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Press B button, then select "Load Transported Unit".
To unload a transported unit:
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Press B button, then select "Unload Transported Unit".
Passing Fire:
If your unit has not fired yet, keep button A pressed to do a Passing Fire during your opponents movement phase.
Movement (Continued)
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Press C button to skip movement orders for unit.
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Press Play button to ignore unit.
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To select a unit (this would include units ignored or units on sentry duty), press B button to access movement orders and select "Select Unit".
Movement Orders:
Accessed by pressing the B button, Movement Orders gives you the full command from putting someone on sentry duty to ordering an engineer to build mines.
Sentry Duty:
Will put the unit on guard duty. Your unit will be ignored until the unit is "Selected".
Phase 7. Direct Fire (a second time)
Phase 8. Score
Score is the last phase of each turn. After each turn, the Score is listed.
Options Menu
Press B button and select Help/options to enter this menu when playing the game.
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