After defeating the evil Krill in Enchanter, the intrepid apprentice has become a full-fledged member of the Circle, under the orders of the famous Necromancer Belboz. The hero soon realises that something strange is happening to his master. He often talks to himself and seems to be under some sort of malevolent influence. One day, he is mysteriously kidnapped. It seems that the brave Enchanter must once again venture on a perilous journey to bring back the leader of the Circle. The player interacts with the game world by typing combinations of verbs and objects. The spell system from the previous game returns, and the protagonist can now drink magic potions, which he must sometimes do to solve the game's puzzles.