Robocop box art for GameBoy
Robocop screenshot 3 for GameBoy
Robocop title screen for GameBoy
Robocop logo for GameBoy
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Robocop

Robocop

(GameBoy - JP, Arcade)
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JP
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PAL
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US
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Developed by:
Ocean
Published by:
Ocean
Released On:
01 Jan 1990
Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town... Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round. Amiga and Atari ST versions are faithful to the original level design of the Arcade game, but they also add first-person rescue hostage scenarios, and a mini-game where the player needs to match the suspects' faces
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