How to Play
•
Insert the cartridge when the Game Boy is turned off.
Top Score
The first screen after the title screen is the Top Score hall (Room A), where the 5 top scores can be kept. You can keep your name, number of completed halls, and total points scored.
•
Names can be changed by moving up and down with the + Button, and pushing Button A.
Rules of the Game
If anything touches the bubble, it bursts, so the Ghost must move the bubble by blowing on it lightly. When the bubble bumps into a castle wall, or touches any of the many hazards, it will break. The Ghost can touch anything and will not be affected.
There are a total of 35 rooms, called halls, to maneuver through. If the Ghost successfully navigates all 35 halls and leaves the castle with the bubble, the game is finished.
Moving the Bubble
The Ghost can blow on the bubble from 8 directions. The direction the bubble will move is determined by the location of the Ghost relative to the bubble. For instance, if the Ghost is behind the bubble and blows forward, the bubble will move forward.
You get points according to the movement of the bubble. If the bubble is blown from a different direction when the bubble is moving, it will change to the new direction.
To Blow Continuously
If you hold down Button A, the Ghost will continue blowing until he loses his breath. His face appears to get all red.
If You Make a Mistake
If the bubble touches a wall, any trap, the heat of a candle, or the breeze of a fan, it will easily break. The Ghost will then become angry and turn somersaults.
Continue
Even after the Ghost has popped all his bubbles, if you don't turn the game off, you may continue from where you left off. Press Continue using the + Button, and begin in the hall where the game ended.
You can only use the Continue function two times.
About the Point System
If the bubble is blown past all the traps to the exit, then you have cleared the hall. You receive 4,000 points each time you clear a screen plus 20 points times the hall number.
•
Example: hall number 21 x 20 = 420 points.
Bonus Points
The standard time to clear a hall is one minute. For bonus points, the number of seconds remaining when you clear the hall is multiplied by 50.
Plus, each time you find an event (putting out a candle or turning off the fan), you get a bonus of 4,000 points.
Events
In the hall mazes, there are hidden objects or events which can give you bonus points. If you think you see something suspicious, try blowing. Each time you move the bubble through one level (i.e.: 6 through 11), you get another ghost player.