Game Boy Rumble Pak Function
This Game Pak has a built-in rumble feature for real-time feedback when used with the Game Boy COLOR system.
The game play features will operate when loaded into any Game Boy COLOR system. However, rumble vibrations will only be felt when the battery has been installed.
Battery Installation
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Make sure to remove the Game Boy Rumble PAK from the Game Boy COLOR system when inserting or removing the battery.
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Remove the battery cover and insert one AAA battery as shown.
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Use only fresh alkaline batteries. Do not use nickel-cadmium batteries (rechargeable type).
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Replace the battery cover.
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Load the Game Rumble Pak into any Game Boy COLOR system, then turn the Game Boy system on.
Rumble Feature Toggle
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During game-play, the rumble feature may be toggled On or Off by pressing SELECT.
Getting Started
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Making sure your Nintendo Game Boy COLOR System is turned off, plug the 10-PIN BOWLING Game Pak into the Nintendo Game Boy COLOR System.
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Turn on your Game Boy COLOR. In a few moments the Majesco Sales, Inc. Company Logo Screen should appear. Player Selection
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Once the 10-PIN BOWLING Legal Screen has appeared, you may press the A Button to display the Player Selection Screen.
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Once the Player Selection Screen appears, you may press the Control Pad up or down to choose either a one or two player game.
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When the bowling ball icon is to the left of the desired player mode, press the A Button to begin!
Name Entry Screen
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On the Name Entry Screen, each bowler may enter their name in the following manner:
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Use the Control Pad to move the box highlight throughout the alphabet list.
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Press the A Button to select the chosen letter or symbol.
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Press the B Button in conjunction with the Control Pad to move the cursor across the Name Field.
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Select "END" from the alphabet list to exit the Name Entry Screen.
Playing a Two-Player Game
When playing a two-player game, players will alternate turns until they have each bowled a full 10 frame game. The Player Indicator located on the Bowling Screen indicates which player is currently bowling.
How to Play
For each bowling frame, the player releases two balls in an attempt to knock down all 10 pins.
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Move the Control Pad to the right or left to position the Aiming Pointer's position.
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Holding down the A Button will cause the on-screen bowler to appear and cause the Bowler Indicator located on the Approach Indicator to begin moving toward the right.
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While the Bowler Indicator is moving, the ball's release speed can be set by moving the Control Pad Up or Down as represented on the Ball Speed Indicator.
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The amount of curve placed on the ball when released can be set by moving the Control Pad right or left as represented on the Ball Curve Indicator.
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The ball must be thrown by releasing the A Button once again while the Bowler Indicator is within the light green portion of the Approach Indicator.
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If the ball is not released before the Bowler Indicator reaches the right boundary of the light green portion of the Approach Indicator, a foul will occur.
Pause Game
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Press START at any time during play to pause the game.
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Pressing START once again takes the game out of pause and resumes play.
Game Scoring
While the Aiming Pointer is displayed on screen, you may press the B Button to display the Score Screen. Once the Score Screen is displayed, you may use the Control Pad to scroll Left and Right to review any frame.
During play, scoring is accumulated in the following manner:
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For a given frame, the number of pins knocked down by the first ball is displayed in the upper left portion of that frame's Scoring Box.
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The number of pins knocked down by the second ball is displayed in the upper right portion of the Scoring Box. The total of both throws is then placed in the lower portion of the Scoring Box.
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If the second ball thrown successfully knocks down all of the remaining pins, a "SPARE" is achieved and is displayed in the upper right portion of the Scoring Box with a "/" symbol. The score for that particular frame is calculated as follows: 10 points + the number of pins knocked down by the next ball thrown.
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If the player successfully knocks down all the pins on the first ball thrown, a "STRIKE" is achieved and is displayed in the Scoring Box with a "X" symbol. The score for that particular frame is now calculated as follows: 10 points + the number of pins knocked down by the next two balls thrown.