The Game Screen and General Gameplay
The beauty of 'Spin Jam' is its compulsive simplicity. The game revolves around firing colored bubbles from the launcher and rotating the spindle in order to get three of the same color adjacent. This will cause explosions which shoot bubbles towards the petals.
Fill a petal with the same colored bubbles and it will pop. When all petals have popped, the level is complete!
The Launching Tube and Power Bar
The power bar is around the launching tube. Scoring points fills the power bar. When the power bar is full, the launcher will pulse slightly, indicating that a 'Blitz' is now available.
Press the X button to fire bubbles from the launcher towards the spindle. Forthcoming bubbles will be shown in the launcher tube (top right of the screen), allowing you to plan ahead.
Explosions and Petals
When three bubbles of the same color are adjacent on the spindle, they will start to pulse, causing bubbles on the opposite side of the spindle to jitter. Bubbles pulse for approximately 3 seconds before exploding.
This explosion will shoot the jittering bubbles off the spindle and towards the petals. Bubbles hitting a petal of the same color will remain in it (or burst it). Bubbles that miss a petal of the same color will gradually return to the spindle.
To complete a level, you need to burst all the petals. To burst a petal, you need to fill it with two or more bubbles of the same color (the higher the level, the more bubbles are required to burst a petal). Petals that require only one more bubble to burst will pulse slightly.
A petal that has popped will continue to accept bubbles of the same color.
Rainbow Petals
Some levels have one or more of these multi-colored petals. Bubbles of any color may fill and burst a rainbow petal.
Clear and Grey Petals
Some levels have one or more clear or grey petals. These petals will not accept any bubbles and can never be burst. To complete a level that includes these, you only have to burst all the colored petals.
Poisonous Bubbles and Losing the Game
Beware however! A bubble outside the play area that is attached to the spindle will become poisonous. Gradually this poison will spread through other adjacent bubbles, heading towards the spindle.
If the poison reaches the spindle, the game is over. You can prevent the poison spreading by setting up an explosion that blows the infected bubbles off the spindle. Alternatively, if the power bar is full, you can summon a 'Blitz' to clear the spindle.
Tutorial Mode
To help you in your attempt to master the 'Spin Jam' world, a tutorial mode is included. Tutorial mode is automatically on for the first ten levels of the Arcade Game.
The pulsing lines show you which bubbles will be fired off the spindle by an explosion and in which direction they will be propelled. The highlighted arc shows the area of the spindle that will be affected by a forthcoming explosion; any bubbles in this area will be fired off the spindle.
Tutorial mode will briefly reactivate if you use a credit to restart the game at a level that has just defeated you.
Arcade Game
This is the standard single-player game. The objective is to both amass the highest score and complete the final level (Level 100).
After selecting Arcade Game from the start screen, decide which character you will play.
β’
Use the Left/Right directional buttons or the Left Analog Stick to rotate through the characters.
β’
Select a character by pressing the X button.
β’
To return to the start screen, press the A button.
The Arcade Blitz
When you have a full power bar, you may launch a 'Blitz'. This unleashes a rain of 'bombs' that will destroy any bubbles that they hit.
Using a 'Blitz' requires careful timing as it takes several seconds to activate. To launch a Blitz, hold down the X button. This causes the power bar to gradually drain. When the power bar is empty, the 'Blitz' will start.
Warning! If you release the X button before the power bar is completely drained, the Blitz will not start. The power bar remains at the level it was when the X button was released, and you will need to score more points to refill the power bar. Until the power bar is once more completely full, a 'Blitz' cannot be launched.
Completing a Level
When all the colored petals have been popped, the level is complete. Beware! Unused bubbles that are still attached to the spindle will carry onto the next level. If a poisonous bubble reaches the center of the spindle, you have lost!
Increasing Difficulty
As you successfully complete levels, 'Spin Jam' gets progressively harder. On higher levels:
β’
It takes more bubbles to burst a petal.
β’
More bubbles enter randomly from the edge of the screen.
β’
On some levels, the petals might rotate.
β’
Bad (and dangerous!) special bubbles appear.
However, as the levels increase in difficulty, special good bubbles will appear to help you.
Credits in the Arcade Game
When you start 'Spin Jam', you begin with 5 credits. If you lose a level and have credits remaining, you may use one to restart at the level which just defeated you. Restarting with a credit will switch on Tutorial Mode to help you master the level that has just beaten you.
If your score qualifies for the high score table, you will have the opportunity to record this before restarting. If you restart using a credit, your score will be reset to zero. If you run out of credits before completing Level 100, the game is over.
If you do not wish to