STARTING THE GAME
PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM
1. Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual.
2. Make sure the MAIN POWER switch (located at the back of the console) is turned on.
3. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open.
4. Place the FIFA Soccer 2003 disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. 5. Attach game controllers and other peripherals, as appropriate.
6. Follow on-screen instructions and refer to this manual for information on using the software.
Multitap (for PlayStation®2)
When using the Multitap (for PlayStation®2), a controller must be connected to controller port 1-A.
GAME METERS
Make accurate shots and passes by using the game meters featured in FIFA Soccer 2003. PASSING METER
Use the passing meter to vary the speed and distance of an open pass or lob. The meter fills while the relevant button is held down, increasing the power of the kick. Release the button when you have built up enough power.
SHOOTING METER
The shooting meter works in a similar way to the passing meter. However, if it reaches the red zone your shot is more likely to be wide of the mark.
DEAD BALL METER (OFFENSIVE FREE KICKS AND CORNER KICKS)
Take the most accurate and precise shot possible with the help of the dead ball meter.
POWER AND WEIGHT
To control the power/strength of passes and lobs, use the power meter (> Passing Meter on p. 9) as your guide.
For a pass to a nearby teammate, press the button, the button, or the button. For a pass that requires more power keep the button pressed longer.
AIMING
The left analog stick allows you to send pinpoint passes to your teammates on the fly.
To aim an open pass or a lob, press the left analog stick in the direction of your teammate while pressing the button or the button. The ball travels in the direction the left analog stick is facing when the button is released.
DEAD BALL SITUATIONS
FIFA Soccer 2003 features a brand new Dead Ball system, which can be used when taking offensive free kicks, as well as corner kicks. In order to hit the target, follow these steps: 1. Before kicking the ball, use the right analog stick and position the impact cursor at the point at which the taker will strike the ball. Striking the ball on the left or right edge will add ballspin, thus altering the trajectory of the ball once kicked.
2. Use the left analog stick to position the target cursor at the point at which you want the ball to land. When taking a free kick in the opponent's end, you can opt for a shot on goal by positioning the cursor on top of the net.
3. To take the kick, press the button while it is passing through the 'accuracy gradient.' The nearer to the green section of the gradient you stop the bar, the more accurate the kick.
Note: Step 1 is not applicable for corner kicks or penalty kicks.
TACKLING
Make a defensive statement with a momentum-stopping slide tackle. Aggressive sliding challenges are ideal for blocking passes and shots along the ground but are also more likely to result in a foul if contact is made with an opponent.
To challenge the player in possession of the ball using a conservative tackle, press the button when your player is nearby.
To 'contain' an opponent with the ball (restrict his movement and pressure him into a mistake), press and hold the button when your player is in direct contact with the player in possession.
To perform a more aggressive, sliding tackle, press the button. Press the left analog stick to dictate the direction of your slide.
THROUGH RUNS & THROUGH BALLS
Through runs are forward runs by players (who are not controlling the ball) attempting to lose their marker, usually to create space and a passing lane between them and their opponent.
1. Face the ball carrier in the direction of the player you want to make a through run, then press the L1 button to send this player on his way.
2. As players make their "through runs," a broken line on the field highlights their path. The line should give the player in possession a good idea of where to pass the ball.
3. To reward these runs, the player in possession must play the ball with sufficient strength and weight into the runner's path. A perfect 'through ball' should result in the runner receiving the ball in space without having to break his stride.
Note: This line is only displayed if RUN INDICATORS are turned on (> Settings on p. 24).
HEADING & VOLLEYING
FIFA Soccer 2003 features an intuitive and realistic airplay