Mission Overview
There are 24 missions to complete, each one with a different terrain and objective. Each mission is split into a maximum of six phases. The number of kills for and against you are represented by HOME and AWAY respectively.
Press the A Button to begin play.
Screen Elements
All the action takes place in the playfield which takes up the best part of the screen. Key elements include:
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One of the Player's Troopers
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One of the Enemy's Troopers
Controlling Troopers
You do not directly control troopers but instead determine their behavior thanks to a remarkable interfacing technique involving a Controller, a pointer, and a troop leader. Troopers will only follow their leader but can be encouraged to run around in circles, shoot anything that moves, throw grenades, shoot bazookas, drive Tanks, fly Choppas, split up and do their own thing, and die. All troopers start their miserable military lives as Privates. Their ranks increase for every phase they somehow survive, but their promotion only happens when the mission is complete. After every three missions, the raw recruits are higher in rank simply because they have already received extra battle training. The rank of the troop leader is shown above his head, just so you know who's in charge.
Note that the bullets fired by your troopers are clever. They will not kill a fellow trooper - unless he is wounded and squirming around on the ground in agony. However, it must also be noted that all other weaponry kills everyone, regardless of what side they are on.
The Status Panel
The Status Panel does more than just inform. It displays the following information:
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The Troop's Logo: Shows the logo of the troop. There can be a maximum of three different troops.
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Grenades: Shows whether or not the troop has any grenades and, if so, how many. At first, the troop has no grenades. Extra grenades are found in boxes of four. From the phase entitled 'Pier Pressure' onwards, each trooper is given two grenades - free of charge. •
Bazookas: This symbol shows whether or not the troop has any bazookas and, if so, how many. At first, the troop has no bazookas but a keen eye will soon spot the barrels in which four bazookas are stored. From the phase entitled 'My Beautiful Skidoo' onwards, each trooper is given a free bazooka.
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Troop Status: Shows whether the troop is on foot or in a vehicle. This box is highlighted when the troop is active.
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Troop Troopers: The names of the troopers in the troop are shown along with their ranks, in order of importance, with the leader at the top.
The Pointer
The pointer is used to determine the behavior of your troopers (and troops). The pointer changes to reflect one of three types of trooper conduct:
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Trooper (or Troop) Destination Determination Pointer
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Weapon Destination Determination Crosshair
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Vehicle In, Out (And Shake It All About) Pointers
Press the Control Pad to move the pointer around the screen.
Moving Troops
Move the pointer around the screen until its tip touches the desired destination. Note the way that you can view the immediate area surrounding the active troop.
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Press the A Button to make the troop leader move towards the pointer's tip. The rest of the troop will follow in rank and file.
Using Weapons
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Press the B Button to turn the pointer into a crosshair and make the trooper or troop shoot at the center of the crosshair.
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Press the B+A Buttons to make the troop leader throw a grenade or fire his bazooka at the center of the crosshair.
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Press the C Button to toggle between grenades and bazookas. Using Vehicles
Five types of vehicle become available. Each vehicle holds up to eight troopers.
Boarding Vehicles
Move the pointer around the screen until its tip touches the desired vehicle. The pointer will change to show that the empty vehicle may be boarded.
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Press the A Button to make the trooper (or troop) board the vehicle.
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Press and hold the A Button to make the vehicle move towards the trooper destination determination pointer. The longer the A Button is held down, the faster the vehicle will travel.
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Press the B Button to make the trooper (or troop) shoot the vehicle's weapon (if it has one). Note that grenades and bazookas cannot be used while inside a vehicle. Leaving Vehicles
Move the pointer until its tip touches the occupied vehicle. The pointer will change to show that the occupied vehicle may be abandoned.
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Press the A Button to make the trooper (or troop) leave the vehicle.
Flying Choppas
Actually, the pointer has a fourth state. When a trooper (or troop) is in a Choppa flying above the terrain, touching the Choppa with the pointer will change it into a 'The Choppa Can Land Symbol'. This means the Choppa can land.
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Press the A Button when the 'The Choppa Can Land Symbol' is shown to make the Choppa land. Once the Choppa has landed, select it to make the troop disembark.
Forming New Troops
There are times when the strategy dictates that the troopers split up - perhaps to execute a classic 'pincer movement'. So