Dead Rising: Chop Till You Drop box art for Wii
Dead Rising: Chop Till You Drop screenshot 3 for Wii
Dead Rising: Chop Till You Drop screenshot 4 for Wii
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Dead Rising: Chop Till You Drop

Dead Rising: Chop Till You Drop

↘ 28%
🙂 6.1/10
(Wii - PAL, Action & Adventure)
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Developed_By:
Capcom
Published_By:
Capcom
Released On:
24 Feb 2009
Dead Rising: Chop Till You Drop is an adaptation of Dead Rising , for the Wii console. The freelance photojournalist Frank West investigates a zombie outbreak in Willamette, Colorado. He has three days at the mall to rescue survivors and solve the case before the helicopter that dropped him off returns.
The basic outlines are maintained from the Xbox 360 game, but numerous changes have been made to fit the game into the Resident Evil 4 engine and to accommodate the Wii's graphical capabilities and very different controller. The plot is the same and Frank saves the same people, though a few are missing. The map of the mall is almost the same, but Frank can no longer jump and it adds new barriers and eliminates some shortcuts, which changes navigation.
The gameplay has been overhauled. While still primarily about killing crowds of zombies, there are fewer of them and they are more aggressive. The cut-scenes are unchanged, though they are now pre-rendered, but the structure of the game has been changed. You can have multiple save slots. It is no longer a real-time affair, but a series of missions given in sequence.
Frank receives side missions from Otis the janitor, which are timed and scored on how long it takes to complete them or whether you complete them at all, along with the number of zombies killed and damage taken. High scores result in more side missions and top scores earn various items. After completing a batch of side missions, you're given the next plot mission.
Frank can still pick up and use numerous objects as weapons, from katanas to cash registers to skateboards. Melee weapons all wear out and break with use, and there are two classes: smaller items that can be pocketed for using a gun, and larger items that must be dropped if attacked or entered gun mode.
Food and mixables have been added as an alternative way to recover health. Dead zombies can also drop cash and ammunition. The camera has changed to an over-the-shoulder view when in gun mode, with limited-supply weapons like saw blades and molotov cocktails used this way. Guns have been greatly expanded, with five basic kinds of guns and various types of ammunition.
Missions are mixed between fighting bosses (psychopaths) and rescuing survivors. Frank is now limited to escorting three survivors at a time, and must complete survivor missions one at a time. Most boss fights remain the same, but some have had their story segments eliminated and are present as super-zombies.
UPC-A:
5055060951583 (Great Britain)
Part #:
RVL-RINP-UKV (Great Britain)
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Media Type:
Wii Optical Disc
Number of Offline Players:
1 Player
Sound Capabilities:
Dolby Pro Logic II
Input Devices Supported/Optional:
Wii Remote, Nunchuk
Video Modes Supported:
Progressive Scan (480p), Widescreen (16 x 9), PAL 50Hz, PAL 60Hz
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