A Cold Day In The Far Future
You have been accepted into the legendary LightStormer Corps, an Earth-based organization that has brought peace to the solar system through force. As a new recruit, you must learn to survive in a hostile universe. You will become proficient in firearms and close quarter battle tactics.
Your superiors have also entrusted you with a neurological implant that enhances your natural mental abilities. You must master several psionic disciplines to unleash mental attacks and heal physical damage. Gain experience in these psionic techniques to crush your enemies.
A series of new worlds and adventures await you. Intrigue and deception are a part of the expanding universe. Miss one clue, and all your weapons and powers won't save you.
Pay attention to the details, look both ways, and remember the credo of the LightStormers:
THINK FAST, SHOOT FAST
KICK ASS!
Practice Mode
Use the Practice Mode to hone your battle skills before beginning a new game. Check the multiple button configurations in the Controller Options screen in the Main Menu. Play with each setting to determine which one has the most natural feel for your gaming style.
Starting the Game
Set the disc in the disc holder, turn the PlayStation console ON, and close the disc cover. Press the Start Button to bypass the opening sequence. If it's your first time, we recommend you watch it. You should watch all of the video interludes to gain valuable mission information. You never know what will turn up between missions.
Main Menu Selections
Use the Directional Button to move the highlight to the choice you desire and press the X button to select it.
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Practice Mode - Explore Missions 1 through 5 to earn valuable gameplay experience.
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New Game - Begin your tour of duty as a LightStormer. Progress can be saved (using your Memory Card) or you may play the game using passwords given to you when you complete each level.
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Load Game - This option allows you to download a previously saved game from your Memory Card. Saved games played in hard mode appear in red. Follow the instructions in the sub-menu to continue from the last mission you completed. By pushing the Directional Button left and right, you can also re-play previous missions.
The Missions
The first three missions you undergo are training exercises. Your goal in these is one of survival. Just because they are designated training exercises, however, does not mean your death is any less painful. The LightStormers have built their traditions upon the valor of the victorious, not the memories of the dead.
The first eight missions are listed below to give you an idea of what to expect. The remainder of the missions you will have to encounter on your own, through determination, intuitive skill, and raw guts. We hope you make the LightStormers proud to include you in their legendary Corps.
Mission 1 - The Gauntlet
This scenario takes place within a training grid on the grounds of the LightStormer Academy. Just try to make it through in one piece.
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NOTE: There are no powerups available on this mission.
Mission 2 - Chemical Factory
The remnants of "Better Living Through Chemicals" are scattered across this desolate wasteland. Avoid falling in the murky pools (acid burns quickly!) and use the Phase Rifle as much as possible. β’
NOTE: The fine art of jumping is best learned on this mission. This is also your first opportunity to practice powerups.
Mission 3 - Rooftop Terrorist Elimination
Last of the training exercises, this mission involves you in the gentle art of robot rearrangement. You simply replace the finely crafted Terrorist Droid's moving parts with as much raw firepower within your sphere of control as you can.
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NOTE: Do not shoot the hostage droids! Not only is shooting the hostage droids bad form, but you'll soon learn there's a reason they look like floating tanks of liquid explosive...
Mission 4 - Jupiter Station Destruction
It's now all for real. No more exercises. Your first true mission as a LightStormer sends you to a Cryopirate space station that has parked over the planet Jupiter. Your objective is to infiltrate their station and knock out their anti-gravity engines by destroying three control consoles on board. Between you and the consoles are enough Guard Droids and Cryopirates to keep a platoon of LightStormers busy, let alone a rookie on his first mission.
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NOTE: The "AM" in AM Blaster stands for Anti-Matter. Just thought you might want to know what you're playing with here. Mission 5 - Terraformer on Titan
nature of the assault and deal with the intruders in the typical Light Stormer fashion
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NOTE: Look for the Lock-On Cannon in this mission. It is currently owned and operated by a very big and unfriendly creature
Mission 6 - Alien Ruins on Mars
There is real life on Mars! Unfortunately, it has killed all the scientists sent to study it. This alien ruin is buzzing with so much psionic energy, your metallic weapons can't get beamed down with you.
Fortunately, you've got the Blast psionic, and that psionic energy should work to your advantage. Your job is to find a mysterious psionic orb. Try not to fail as others have before you.
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NOTE: Although the scientists were lightly armed, their guns won't be nearly enough to get through. Better use those psionics
Mission 7 - Biowarfare Lab in Antarctica
How did the mutants from off world end up on Earth? What are they doing in a secret base at the bottom of the