GETTING STARTED
Set up your PlayStation console according to its Instruction Manual. This game does not use a Memory Card. Ensure the PlayStation is OFF before inserting or removing the game disc. Press the OPEN BUTTON to open the disc cover. Insert the CD and gently close the disc cover. Plug in the game controller and turn the PlayStation ON by pressing the POWER BUTTON. Top View
Difficulty Levels
The Easy, Medium, and Hard levels are distinguished by the following characteristics:
| LEVEL | Course Obstacles | Maximum Speed | Timer Default |
| :----- | :--------------- | :------------ | :------------ |
| Easy | Least | Slowest | Off |
| Medium | More | Faster | Off |
| Hard | Most | Fastest | On |
OBJECT OF THE GAME
Players choose their favorite Sesame Street "Athlete" friends to race on a wide variety of courses. Big Bird, the sports announcer, may comment on your actions, but there are no right or wrong actions. You are free to explore the course however you like.
Sesame Street Sports is a game of fun racing and exploration with a subtext of relative positioning and directional indication. This game creates a positive feeling while reinforcing spatial concepts for a child by providing an arcade-style game on the PlayStation game console. Game Components
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Big Bird's Sports Desk - The main "hub" where the Sesame Street athletes, Workout Room, Event Courses, and Controller Help can be selected.
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The Workout Room - Where the athletes work out while reinforcing elementary curriculum, such as simple number, letter and color recognition, shapes and more.
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The Main Event - Courses on which to race.
BIG BIRD - THE SESAME STREET SPORTS BROADCAST HOST
Big Bird is the host of the Sesame Street Sports Broadcast. Once the difficulty level has been selected, Big Bird invites you to select one of six Sesame Street athletes to race, or to visit the Workout Room.
On this and all menus, Big Bird introduces you to hand controller usage and what needs to be done to continue. In the lower right-hand corner of the screen, a picture of a controller shows the appropriate buttons blinking.
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Use the Directional Buttons to highlight the Sesame Street athletes or the Workout Room.
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Press any X, □, △, or ● Buttons to select the currently highlighted item.
Selecting the 'Star' in the box at the upper-left-hand side of the screen takes you to the Workout Room featuring one of the six Sesame Street athletes.
Athlete Selection
Once a Sesame Street athlete has been selected, you can get a brief tutorial on controller usage, or choose between two (or four, if both original courses are completed) courses. You may also go back to the Athlete Selection screen to pick a different athlete.
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Use the ⬅ and ➡ Directional Buttons to highlight the Tutorial, one of the courses, or the picture of Big Bird to select a different athlete.
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Press any Action Button to select the currently highlighted item.
Selecting the picture of the Controller will take you to the Controller Tutorial. Selecting a Course will take you directly to the Main Event!
CONTROLLER TUTORIAL
On the Tutorial screen, Big Bird will walk you through the use of each button in The Main Event. Big Bird will announce each button, an on-screen representation of the button will blink, and Big Bird will wait for you to press it.
An image of the Sesame Street athlete will show the action of the button being pressed. Once the Controller Tutorial is complete, the game returns to the Sports Desk's Course Selection screen.
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The Controller Tutorial can be ended early by pressing the SELECT button.
Workout Room
| Muppet Athlete | Exercise | Content |
| :------------- | :------------- | :------------------ |
| Elmo | Jumping Jacks | Numbers |
| Zoe | Jumping Rope | Colors |
| Cookie Monster | Trampoline | Alphabet |
| Grover | Chin Ups | Up/Down/Over/Under |
| Ernie | Taking a Bath | Scrubbing |
| Telly | Sit Ups | Shapes |
Elmo will introduce you to the controller usage and what needs to be done to continue. You can help the Sesame Street athlete work out by pressing any Action Button.
You can return to Big Bird's Sports Desk at any time by selecting the TV Monitor in the upper, left-hand corner, with the picture of Big Bird in it. In the picture of the controller, on the lower, right-hand corner of the screen, the appropriate buttons will blink.
When the Sesame Street athlete is highlighted, each Action Button press makes the athlete go through one step of their workout regimen. At the same time, the chalkboard in the back of the room displays that athlete's respective interests.
When the TV Monitor with Big Bird's picture is highlighted (using the ⬅ and ➡ Directional Buttons), pressing an Action Button will take you back to Big Bird's Sports Desk.
THE MAIN EVENT
The first time a Sesame Street athlete arrives at The Main Event, Big Bird will briefly remind you how to use the controller. You may then press any Action Button to begin!
The athlete will begin to move at a slow pace down the course. You can move the athlete through the course using the Directional Buttons on your controller.
Special Moves
When the Sesame Street athlete is moving over a specially colored