Brawl Mode
In Brawl Mode, you can select an unlocked monster and challenge your friends (or the computer) in an epic multiplayer battle. Brawls can contain a total of up to 4 players. All players select their monsters, an environment to battle in, and the battle begins!
Brawl Rules
Before selecting a monster, Player 1 may select the Rules button to change battle options. You can win brawls by Knockout, Points, Team Knockouts, or Team Points. Playing on a team combines the scores of Players 1 & 3 and Players 2 & 4.
Knockout matches may specify 0, 1, or 2 respawns per player. Point matches may specify Combat Points (earned by attacking and defeating other monsters), Destruction Points (earned by destroying buildings), or All Points which allows you to score using both types.
Finally, Player 1 may specify the number of rounds to play, and the length of each round. Select "Enter" to save your settings and return to the Monster Select screen.
Controlling the Monster
Although the general controls are the same for all monsters, not all monsters carry out their attacks in the same way.
Punch/High Attacks
All monsters attack using melee attacks. Depending on what kind of monster you're playing, the beast will use either a punch attack or a high attack. Pressing the X button multiple times in quick succession executes a multi-hit combo with each hit dealing increasing damage.
Kick/Low Attacks
Kick/Low attacks tend to deal significantly more damage than Punch/High attacks, but are slower to execute. Like punch and high attacks, kick and low attacks vary depending on the monster.
Like punch/high attack, this attack can be used multiple times to link together multi-hit combos. Be warned, however-more often than not, the range of the kick/low attack is much shorter than other assaults, so you'll need to be within much closer striking distance to connect with a kick.
Fierce Attacks
Fierce attacks are stronger than other melee attacks. Just as with other melee strikes, however, the type of fierce attack depends on the monster. Godzilla, for example, whips his tail at his enemy. Another monster's special ability might be a flying attack.
Regardless of the monster, the fierce attack is just as useful as the other melee attacks and can also be used to create multi-hit combos!
Throw
When you're near an opponent, press the L1 button to pick him up. Once you've hoisted the enemy high in the air, press the L1 button, the X button, the button, or the button to fling the monster to the ground.
Similarly, you can pick up small rocks and buildings to hurl at your opponent. Objects that can be thrown usually have a red, pulsating glow about them.
Block
To block, simply press the button. Blocking an attack slightly reduces the damage you take, but greatly reduces the distance you are pushed backwards and your chance of getting knocked down.
Power Surges
Power Surges are temporary abilities that any monster can acquire. These show up only in Story Mode. These power surges can take several forms:
•
Fire Surge: Covers your monster in flames, and increases damage dealt with physical attacks significantly.
•
Electrical Surge: Monster becomes electrically charged and regains energy at a tremendous rate. Beam damage is also increased. As the effect wears off, the monster might emit a final electrical burst.
•
Speed Surge: Monster can run faster, attack faster, and jump higher.
•
Crystal Surge: Monster is encased in Crystal, providing minor protection and increasing ability to channel crystal energy.
•
Radiation Surge: Monster glows with an eerie light, increasing health and energy regeneration, while impairing regeneration of nearby monsters.
•
Shield Surge: Monster gains a metallic outer skin, significantly reducing physical damage types, but slowing movement.
•
Darkness Surge: Monster is surrounded by a large dark cloud, which absorbs and nullifies all ranged weapons.
Press the X button and the O button to activate Power Surges.
Critical Mass
The other effect that crystals can generate in monsters is Critical Mass. Critical Mass is a powered-up status that gives the monster more damage and endurance, but also reduces defense. When monsters reach Critical Mass, they glow red, indicating that they have absorbed more power than they can handle.
You can use Critical Mass as an opportunity to attack other monsters more ferociously, using the damage bonus as an asset, or treat Critical Mass as a more vulnerable state and avoid direct confrontation while the effects last. Critical Mass also tends to draw the wrath of the military, and makes it difficult to retain your monster allies.
Each of the four factions have their own attitudes towards the absorption, destruction, and use of Power Surges. Making decisions about how and when you allow your monster to use the power of the crystals has a major impact on how monsters from the different factions will react to you in Story Mode.
Health and Energy
Health
Just as you might expect, every combatant has a certain amount of health, represented by the Health Bar (see "The HUD (Heads-Up Display)" chapter). As the monster takes damage, the Health Bar slowly decreases.
Energy
Similarly, every monster requires energy to perform Special Abilities and fire beams or weapons. When a monster uses an attack that requires energy, the required amount of energy is immediately deducted from your monster. Energy replenishes naturally over time - but you