The Legendary Oblivion
Oblivion is a dimension where energies from four demon realms flow into the Nexus. The Nexus is a vast machine that maintains stability in the eternal conflict between Order and Chaos. Order seeks balance, while Chaos strives only for anarchy.
Chronos, the guardian and channeller of powers, is weakening. He has been poisoned by the scheming of Abaddon, Lord of Chaos. Abaddon has been planning his treachery for many centuries.
Years ago, Abaddon's servants abducted two babies from Mortalis, the mortal realm. He altered them to become human/demon hybrids, beings caught between worlds, able to break the rules of Oblivion. Abdizur, the champion of Order, saved the babies from Abaddon's clutches. He returned them to Mortalis and hid them.
Abdizur was captured upon returning to Oblivion. Imprisoned and tortured, his wisdom and strength have long since been lost. Nevertheless, the babies have remained beyond Abaddon's grasp.
From Mortalis to Oblivion
Jennifer Tate is twenty-one and works as a waitress, saving money for college. She lost her parents as a baby and grew up in foster homes, but she is a fighter. Jen lives with her boyfriend Lewis, lead singer in a rock band.
Lewis has been having bad nightmares lately, dreams he can't explain. One night, as his band finishes their set, Lewis sees a huge, misshapen figure. He is unnerved and leaves the stage.
As they leave the club, Lewis's nightmares become real. A monstrous creature bellows, and Jen is knocked to the ground, hitting her head. As she blacks out, she sees Lewis being lifted into the night sky.
As Jen slips in and out of consciousness, visions of doctors and nurses give way to talking stone gargoyles. She sits up and looks down at her unconscious body. Scree, servant of Arella, goddess of Order, is about to change her life forever.
The Demon Realms of Oblivion
Solum
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A realm of eternal night and winter.
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Its inhabitants, the Ferai, are a violent, fierce race with a fair and ordered society.
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They are allied to Arella.
Aetha
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A bleak, oppressive place, home to the evil Wraith.
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Amid the teeming rain live two castes: a downtrodden underclass and their cruel, domineering 'masters', the Wraith aristocracy.
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The Wraith are allied to Abaddon.
Aquis
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A realm where the lapping waves are eternally bathed in autumn sunset.
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The Undine are a cultured aquatic race.
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They are allied to Arella.
Volca
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Within a vast volcano live the Djinn.
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This awesome, fiery realm reflects its people: volatile, powerful, and exceedingly dangerous.
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The Djinn are Abaddon's staunchest allies.
Rift Gates
Rift Gates are devices created by the servants of Abaddon and Arella. They allow swift travel between the Nexus and the demon realms, and also within each realm. These magical devices use two large wheel-handles that can be spun to high speeds.
Spinning the handles generates power, forming a 'rift' in the center of the gates. Users can then walk through, emerging on the other side of a second Rift Gate at a different point in Oblivion.
Gates from the Nexus are always open and are paired with specific Gates in each of the four realms. Gates outside of the Nexus can link back to the Nexus or to any other Gate within the same realm.
As Jen and Scree explore, each discovered Rift Gate becomes a potential destination. Activating a non-Nexus Rift Gate requires both characters.
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Walk up to either of the wheel-handles on the sides of the Rift Gate.
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A map will display all Rift Gates in the realm, and also a link back to the Nexus.