LET THE TOURNAMENT BEGIN!
1. Make sure the power switch is OFF.
2. Insert your MORTAL KOMBAT® game pak as described in your Nintendo Game Boy® manual.
3. Turn the power switch ON.
When you see the Mortal Kombat® title screen, press the START BUTTON to begin the one-player battle for the title of Grand Champion. Choose Your Fighter
The "Choose Your Fighter" screen has pictures of all the warriors available to a player — Liu Kang, Kano, Rayden, Scorpion, Sub-Zero, and Sonya Blade.
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Move the frame onto your desired warrior using the CONTROL PAD ARROWS.
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When your choice is framed, press the START BUTTON to select him/her and begin the tournament.
Two-Player Game
Should a second player desire to enter the tournament, he may link his Game Boy using the Game Link cable. When both players reach their title screens, the Game Boy Units will establish the link, automatically assigning player numbers.
If there is a one-player game in progress, the link will not be established until that game has ended and the machine has cycled back to its title screen. To start a two player game immediately, turn both Game Boy Units OFF then ON simultaneously.
Should the link be severed during a two player game, both machines will reset.
Once the link has been established, pressing the START BUTTON begins a one-player game, but the second player may join in at any time by pressing the START BUTTON, returning both players to the "Choose Your Fighter" screen.
Should both players choose the same warrior, your opponent will be darker in color. The players will then battle one another with the winner continuing onward in the tournament, and the loser's game ending.
RULES OF THE TOURNAMENT
The Shaolin Tournament for Martial Arts is more than a simple exhibition. Each of its combatants has been invited for his extraordinary skills, and in accepting has wagered his very life upon them. The tournament's structure— as simple as it is ancient— tests all aspects of a warrior, for only the most worthy may earn the title of Grand Champion.
The tournament first tests a warrior's fighting skill by pitting him against the other tournament challengers. In all Mortal Kombat battles, meters in the upper-left and upper-right corners of the screen measure the health of each warrior. The meters begin each round at full health, but are reduced with each blow taken. The amount of the reduction depends both on the type of hit and whether or not it was blocked. When a warrior's health meter runs out, he is knocked out and the round is awarded to his opponent.
Should time run out before either combatant is knocked out, the warrior with less injury is declared the victor. The first warrior to win two rounds takes the match and moves on to his next opponent.
If four rounds pass without a match winner, both combatants will be disqualified from the tournament.
Mirror Match
An ancient proverb declares a warrior to be his own worst enemy. Another declares his greatest ally to be knowledge of his weaknesses. These maxims are the origin of the tournament's next test, the Mirror Match, where each warrior must face possibly his greatest foe— a doppelganger possessing all of his looks, strength, speed and skill. In order to defeat him, a warrior must demonstrate the one attribute that the doppelganger lacks— wisdom.
Endurance Matches
Should a warrior survive the Mirror Match, his conditioning is then tested in three grueling Endurance matches. The rules of these are similar to the standard matches, but upon defeating an opponent in an Endurance match, a second warrior then enters the fray.
THE ART OF KOMBAT
Each contestant invited to the Tournament has spent years in practice and meditation to perfect his martial arts skills. Before engaging these warriors in combat, you too should practice the martial arts by meditating on these lessons.
BASIC MOVES
The best way to begin your training is with the fundamental moves: kicks, punches, crouches, jumps and blocks. These moves may seem trivial compared to powerful and acrobatic moves like flying kicks, but knowing how to stop, avoid or counteract a flying kick can be far more useful than knowing how to land one yourself.
Combined, these fundamentals form the foundation for both a potent offense and a strong defense.