Cellular Integrator
Displays the amount of Cellular Integrator you have going for you, not to mention against the "Uncs."
The Boss Encounter
Hard to believe. You made it through the passageways, the bad breath, the flying objects, the dead ends, the U-turns and all the other scary stuff—with seven capsules of Cellular Integrator. You're in the basement.
Don't relax. There's bad news ahead. Are you ready?
The Pirate Morph
You are now up against one spooky kook by the name of Carrigan. This blob of amorphous glop is between you and the machine of which we speak. Lazarus, dude.
"Yo, ho, ho," that's the main hint for what you need before you can tackle the big bug-a-boo Carrigan. A hat. We're not talking baseball cap. We're talking pirate head gear.
In fact, you've got to be a sword swinging, mast munching, high seas drifter yourself to beat Carrigan. Once you get that hat where your hair is, you need to make Carrigan a thing of the past. Morph into a pirate. It's the only way you're gonna have a future.
Carrigan's Attacks
This big blob of ectoplasm floats down and hovers over the Lazarus Machine which is under water. Check out what this mega-ghoul is holding—a treasure chest.
Look out! Incoming green gaseous projectiles! Avoid at all costs. The good news is if these projectiles—the green gaseous ones—land in the water, you collect. You get big ectoplasmic energy. Of course, you have to collect it.
Next problem—Carrigan's eyeballs. Seriously. Energy beams shoot out of Carrigan's eyes. Do not make eye contact.
Your only chance is to use your sword to deflect the beams back. Do it with that Pirate Morph we turned you into. If you are successful with the reflect-the-beams defense, Carrigan will try to open the treasure chest to no avail.
Powering the Lazarus Machine
Meanwhile, back at the lower right corner of the screen, Kat is crouching waiting for a chance to pop a Cellular Integrator capsule into the Main Machine. To the lower left is Dibs. He's the cheering section.
When Carrigan is hit by deflected eye beams and gets frustrated, Kat has a chance to make her big move to fuel the Lazarus. A one capsule deposit will give the Machine a little lift out of the water. But it needs all seven.
Once Kat has fed all seven capsules into the hungry Lazarus Machine, Carrigan will start to shake 'n bake. The treasure chest is conveniently left behind as Carrigan vacates the basement leaving it to the new tenants. All the shaking brings our Dr. Harvey in superb health and human form.