The basic gameplay of the series remains unchanged, with players having their units move and attack on a map of the area via context-sensitive menus and fights played out as animated scenes. Series mainstays like the spirit and negotiate commands also make a return.
The strategic complexity has been increased. Pilots and their robots are now separate entities with separate stats, making it possible for pilots to switch robots between missions. A new feature is the ability to set one of four global counterattack strategies: from aggressive to conservative to defensive.
Pilots are rated in six stats: attack power, probability to hit, piloting skill, response, willpower, and intuition. Stats are automatically raised through leveling, done by gaining experience points in combat. Robots are rated in hit points, energy, range, armor, and maximum response. All stats but range can be upgraded between levels by spending money, which is gained through defeating enemies.