Preparing the Super Scope for Play
Begin by setting up your Super Scope Receiver Module as shown in the Super NES Super Scope Instruction Manual. After inserting the cartridge into the Super NES Control Deck, slide the Power Switch on the Control Deck and Super NES Super Scope to their ON positions.
When the title screen appears, shoot once toward the screen to display the ADJUST AIM screen. If you shoot at the screen while the demo is running, the game will return to the title screen.
Aim Adjustment
Through the hole in the Sight Tube, you will see the Front Sight. Aim and shoot at the center of the target by sighting it through the Sight Tube and the Front Sight. A hit mark will appear in the center of the target, and the Super Scope's aim is now adjusted.
Immediately afterwards, a screen for a trial shot will appear. Shoot at this screen to check your aim adjustment.
If your aim was not adjusted correctly, or if you change positions, press the Pause Button to re-aim. To resume the game without altering your aim, press the Pause Button again without firing.
Starting the Game
After your aim adjustment is completed, you will see the SELECT GAME screen. Choose from either BLASTRIS or LAZERBLAZER by shooting at the appropriate window.
Game Select Screen
Game Select
Select one of the three games shown on the top of the screen by shooting the appropriate window.
Level Select
The three difficulty levels to begin playing at are LOW, MED, and HIGH. Shoot the window in the center of the screen to select the level you want.
Mode Select
There are two mode types for each game. Shoot the mode of your choice after selecting your level and the game will start.
Blastris A: How to Play
As the game begins, a variety of block shapes consisting of 4 squares each will appear from the left and float toward the right. Arrange these blocks by shooting individual squares. Break them to arrange the remaining pieces into vertical lines on the right.
When you form a vertical line, that line of blocks will be cleared and you will be given points. If you clear 2 or more lines simultaneously, you will get higher points.
Clearing 5 lines completes a level, advancing you to the next stage. As you progress to higher levels, the speed of the floating blocks becomes faster. Your game will be over if a block pile becomes too high and reaches the left side of the screen.
Blastris A: Mode Selection
These are two modes of play for Blastris A. Shoot the window of the mode you want to play.
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One Player: Play by yourself, trying to beat your highest score.
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Two Players: Play with another player competing for the highest score. Both players alternate turns after each stage using the same Super Scope.
Points for Unused Bullets
You will receive points for every unused bullet after clearing a stage. In the two player mode, the player with the highest score is the winner.
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Each bullet left: 100 Points
Blastris A: Score Display
The game is over when a block pile reaches the left side. When the game is over, the highest scores will be displayed. The game type, your current score, and the highest scores are displayed for each game level. If your score exceeds the high score, it will be displayed as the highest.
The score and level of your last game, and the highest scores for each level will be displayed. If your score is the highest, it will be the TOP SCORE. Shoot the High Score screen to display the SELECT and END windows.
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SELECT window: Returns you to the Blastris GAME SELECT screen.
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END window: Resets the game back to the title screen. Ending resets all high scores.
Blastris B: How to Play
As you start, blocks will begin falling down. You cannot move blocks left or right, but you can spin them to reveal three different colors. The metallic blocks are the same color on every face, and shooting them does not change the color.
Arranging more than three blocks of the same color vertically, horizontally, or diagonally will clear that row. You will get points for each row cleared. When the block piles reach the top of the screen, the game is over.
Blastris B: Two Play Modes
There are two ways to play, Type A and Type B. The basic method of playing either mode is not very different, but the object of the two games is.
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Type A: Beginning the game will reveal stacks of Monster blocks. Spin the blocks falling next to, and on top of the Monster blocks, aligning three or more of the same color to clear that row. When all of the Monster blocks are cleared, you will progress to the next stage.
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Type B: There are no blocks at the beginning that must be eliminated. Blocks will begin falling and your game will continue, getting progressively harder, until a block pile reaches the top of the screen.
Blastris B: Game Screen Indicators
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Level: Current play level
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Score: Current game score
Block Falling Speed
In either mode, when the level increases, the blocks will fall faster and the interval between blocks will decrease.
Clearing and Scoring
There are several ways to clear blocks:
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Vertical Clearance: Clear the blocks by aligning the colors vertically.