The Legend of the Card Masters
The land of Elemen has long been a gathering place for people from all over the known world. Rich in legend, long in tradition, there are many who see it as a land of unlimited opportunity. Some, in order to gain fame and fortune, have visited this land to fulfill their dreams.
According to the ancient legends, after the Reign of Evil instituted by the Empress Rimsala was toppled by the combined magic of the ancient order of the Card Masters, a long era of peace began in the kingdom. But there is a dark side of human nature that is ever-present in even the most ideal of lands. The six kingdoms on the island of Elemen were less than Utopian.
Disputes broke out constantly among these six kingdoms, but they were always minor and inconvenient, rather than dangerous. But in time these seemingly minor disputes spilled over and became as a storm over the land. Eventually the conflict spread out over the whole island, with each of the kingdoms fighting independently for control of the island. This continued on for many years. The cities were turned to ruins, and despair covered the land.
Taking advantage of the times of unrest, Galneon, one of the court magicians, launched a coup against King Wagnall. The King was killed in the conflict, and the evil Galneon ascended to the throne. In the conflict the King's two daughters disappeared. Their whereabouts is still unknown.
The Players
No man can go it alone, and a good warrior wants like-minded partners to share the load and the glory. Rooks will have to meet his companions along the road in the midst of adversity - you get to meet them here at your leisure.
Rooks, the Card Master
The ancient art of the Cards has been slowly dying out for over two hundred years. In the distant past, when the Evil Empire of the Empress Rimsala was at its peak, the discipline of the Cards was handed down from father to son through the generations. Through the teachings of the great Card Masters of old, a valiant group of resistors constantly harassed the regime, and made possible the overthrow of the Evil Empress after a struggle that took the lives of many a brave sorcerer. Now the childhood memories that Rooks has of his father's use of the Cards is the only thing keeping the struggle alive. Each day Rooks brings out the Cards, shuffles through them, stares into the faces printed on the front, and tries to remember what he's seen his father do with that Card in the past. Each day he tries to cast a few spells using what he remembers - or thinks he remembers. Sometimes something happens - usually he sits and waits, then tries again. Through trial and error, and instructions from his old friend Reinoll, Rooks struggles to master the art of the Cards before it's too late. Balnia Temple
Our brave crew strikes out from Galia to the Balnia Temple searching for the first of the Treasures - the Crystal Sword. Enemies wait around every corner. Bizarre creatures assault the party at every step. The labyrinth stretches on forever, all the walls look alike. Weren't we here before? Doesn't that corner look familiar? What was that movement? A good place to use the map.
Find exit doors and remember where they are. They are the only way to get back to the village to restock and recuperate. A visit to the hotel will refresh your tired comrades when they are exhausted.
Treasure chests remain hidden until you are very close to them - only those brave enough to explore into the depths will come across Treasure Chests. Open them carefully and use their contents wisely.
Draven Pass
Between the village of Doraf and the Forest of Doubt lies the labyrinth of Draven Pass and the Crimson Valley. Overrun with fierce beasts and deadly foes, the twisted passageways through the Pass will confuse even the most intrepid of fighters - watch your step!
As Rooks and Salah try to find their way through the twisting, turning alleyways in the Pass they come upon a strange sight - a stranger, fighting alone against a score of enemies. They offer their help in the battle. After defeating the enemies, Rooks finds that they have someone in common - Darwin was the first caretaker of Princess Teefa after the overthrow. But now it seems she has gone over to the other side. Perhaps we'll meet up with her soon. Reinoll the Elder
Along the way Rooks stops in for a rest and some information at the home of Reinoll the Elder - wizard, sage, alchemist Renaissance man. Surrounded by his library of rare and unusual books, Reinoll tells Rooks of the Treasures and spirits needed to defeat Rimsala. Then he confirms Rooks' worst fears - the only one who can accomplish the task is a true Card Master. The die is cast. •
The four kinds of spells - Wind, Fire, Water and Earth. Each with their own unique powers and qualities. All four are needed for the bearer to accomplish his assigned task.
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The Three Treasures - the Spirit Sword, Enchanted Jewel, and Crystal Sword. Formed in fire, strengthened in adversity, passed down through the generations.
The Ice Mine
After picking up information from Reinoll the Elder, our party takes off for the volcanic Crystal Point Mountains and the Ice Cave hidden on its slopes. The mouth is well hidden, but our party knows the way, and are soon exploring inside. The Ice Mine - miles of frigid corridors populated by creatures whose blood runs as cold as the ice stalactites in the dark recesses of the mountain. The goal in this torturous quest - to find the Lava Room and its contents - the Enchant