The Objective
The object of the game is to manipulate the blocks in order to achieve a 'chain reaction' of falling dominoes within a certain time limit.
The LAST domino to fall must always be the TRIGGER block. ALL other blocks, apart from the red STOPPER blocks, must have fallen before the TRIGGER block.
Controlling G.I. ANT
G.I. ANT can pick up, carry, and place any of the blocks into different positions, except for the TRIGGER block which cannot be moved.
To push over a block, G.I. Ant must get into Pushing Position:
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Get behind the block and walk to the inside / back of the block.
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Press the Control Pad UP to get into this position.
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Press the A Button to push the block over if pushing to the right.
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Press the Y Button to push the block over if pushing to the left.
You have just ONE push to succeed. If successful, you must exit the open door within a time limit.
Completing a Puzzle
If you complete the puzzle successfully within the time limit, a screen will appear reading: "CONGRATULA-TIONS, YOU COMPLETED THE PUZZLE, YOU GAIN A TOKEN." •
Press the A or B Button to return to the Pushover Screen.
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Press the Start Button from the Pushover Screen to take you to the next puzzle. Using Pass Codes
You may skip to any puzzle by entering its Pass Code at the Pushover Screen and then pressing the Start Button. The Pass Code for each puzzle appears after that puzzle is played. To change the Pass Code, use the Control Pad. Running Out of Time
If you exit the scene after the clock has reached zero and begun counting negative time in red, a screen will read: "CONGRATULATIONS, YOU COMPLETED THE PUZZLE...BUT YOU DID NOT DO IT FAST ENOUGH! YOU HAVE _____ TOKENS..." From here, you can make a selection using the Control Pad up or down, then press the B Button to choose:
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Use A Token (to go on to the next puzzle) G.I. ANT's Abilities and Limits
G.I. ANT is tough and can fall from a pretty good height with just a dazed head. However, if he falls too far, he will disintegrate and the level must be restarted. He can also get crushed if caught under a toppling block.
He can run up and down steps with blocks, but if he jumps with a block, it is likely to shatter. He is strong enough to carry blocks along the surface and up and down ladders.
Due to the energy exerted to manipulate the blocks, G.I. ANT only has enough strength for ONE push per screen.
Tokens
When you complete a screen successfully and within the time limit, you will be awarded a TOKEN. Tokens can be used in two ways:
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1. If you complete a screen but have gone beyond the time limit, you can use a TOKEN to progress to the next level.
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2. If you fail a screen for any reason other than overrunning the time limit, you can use a TOKEN to replay the screen from the point at which you 'pushed'. The screen will be set up as you arranged previously, and the time will be reset to the time at which you made the push.
Bundles of Captain Rat's Cash
On each level, there is a screen which, when completed successfully, will award you with a bundle of cash. The specific screens are unknown, but you will need to collect all nine bundles in order to play the very final screen.
You will not be awarded your bundle if you have used a token to complete that particular screen.
Pause and Help
Pressing START during gameplay will PAUSE the game and bring up a help screen showing and describing the 'Special' domino-blocks.
Additionally, once you have overrun the time limit, this screen will also display a HINT on how to complete the current screen.
Special Domino-Blocks
Many blocks have different symbols, signifying the particular property of that block. When positioned elsewhere, they will act as a NORMAL block. •
DELAY (Diagonally, Half Yellow, Half Red): When hit, these will not fall for a few moments, causing the 'hitter block' to rebound off it.
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SPLITTER (Horizontally, Half Yellow, Half Red): When hit (usually by a falling block), these will split and knock over blocks on both sides of them.
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VANISHER (Two Horizontal Red Stripes): When hit, this will knock the next block over, then vanish as it hits the ground.
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EXPLODER (Vertically, Half Yellow, Half Red): When hit, this will explode, leaving a gap in the platform. •
STOPPER (Plain Red): When hit, the block will rebound off it. This block cannot topple.
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TRIGGER (Three Horizontal Red Stripes): This must be the last block to fall to open the door to the next screen.
Dos & Don'ts
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DO ensure that the TRIGGER block is the last block to topple.
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DON'T allow a block to fall directly onto another block, unless the lower block is a SPLITTER.
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DON'T allow any block to fall onto another to create rubble.
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DO keep your exit door clear.