Main Game Screen
The MAIN GAME SCREEN is where all the action takes place.
Moving
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Use the CONTROL PAD to move along streets, through doorways, down stairs, and into buildings and rooms.
Tags
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The TAG BOX appears in the lower right corner of the screen to identify the item or character your ACTION GLOVE, SPELL GLOVE or CROSS HAIR is positioned on.
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In order for an action or spell to have any effect, the TAG BOX for the item or character must appear.
Doors
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Many of the people and items in Shadowrun can be found behind closed doors.
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To open a door, press the B BUTTON to bring up the ACTION GLOVE, position it over the door until the tag box appears, then press the B BUTTON again to bring up the ITEM ACTION WINDOW. Select OPEN from the ITEM ACTION WINDOW to open the door.
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LOCKED DOORS require that you find the correct key to open them. Once you have a key, you can bring up your ITEMS INVENTORY, choose the key and use it on the door.
Items
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To EXAMINE and PICKUP an item, call up the ACTION GLOVE and position it over the item, press the B BUTTON to bring up the ITEM ACTION window, choose the appropriate action word, then press the B BUTTON to enter that command.
Money (Nuyen)
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Nuyen, the currency of the day, can be found in many places.
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When an enemy is defeated, in many cases they will leave behind nuyen which you can pick up using the ACTION GLOVE.
Status Screen
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Press the START BUTTON to bring up the STATUS SCREEN, which shows your condition and allows you to access your various inventory items.
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The main area of the screen lists your ATTRIBUTE LEVELS, the amount of KARMA and MONEY you have, and which SPELL, WEAPON and ARMOR you are currently using (if any).
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To access an INVENTORY sub-menu, use the CONTROL PAD to move the arrow to the sub-menu you want to view and press the START BUTTON. If no items exist in the sub-menu, the arrow will automatically return to EXIT.
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To EXIT the STATUS SCREEN and return to the MAIN GAME SCREEN, choose EXIT from the STATUS SCREEN menu or press SELECT to abort.
Attributes and Inventory Status
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BODY: Ranges from Level 0 - 20. Begins on Level 3. The maximum number of STAMINA points you can have is controlled by your BODY level. For example, if you have BODY strength of 7, you can regenerate your STAMINA to a maximum of 70 points.
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STAMINA: The number of hits you can take. Each hit you suffer takes off a varying number of STAMINA points. When your STAMINA reaches 0, you will lose your life.
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MAGIC: Ranges from 0 - 20. Begins on level 0. The maximum number of SPELL POINTS you can have is controlled by your MAGIC level.
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SPELL POINTS: Used to cast magic. Even if you have spells, you must have enough SPELL POINTS in order to cast a spell.
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STRENGTH: Ranges from 0 - 6. Begins on level 0. Your STRENGTH level controls which WEAPONS and ARMOR you are able to use. You can only USE a WEAPON or WEAR a type of ARMOR if you have the strength to do so.
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CHARISMA: Ranges from 0 - 6. Begins on level 3. Your CHARISMA level controls how many Shadowrunners you can have working for you at any one time. At the maximum level of 6, you can hire up to three Shadowrunners.
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KARMA: Magical energy you can spend in order to upgrade your attribute and skill levels.
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MONEY (NUYEN): This shows the amount of money you currently hold.
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SPELL: This shows the spell currently selected.
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WEAPON: This shows the weapon you are currently using.
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ARMOR: This shows the armor you are currently wearing. For ARMOR to be effective, you must wear (or USE) it and not just carry it in your ITEMS INVENTORY.
Inventory Sub-Menus
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ITEMS MENU: Lists all the items you have acquired during the game. Depending on the item, you can either EXAMINE, GIVE or USE it by calling up the ITEM ACTION WINDOW and selecting the corresponding verb.
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MAGIC MENU: Lists all the magic spells you have learned during the game. The LEVEL of each spell is listed to the right, and the number of SPELL POINTS required to cast the spell is indicated in brackets. From this menu, you can choose your default spell assigned to the X BUTTON.
Shooting Innocent People
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You should contain your attacks to combat situations.
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If you shoot characters that are not posing a threat to you, your spirit guide will warn you.
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If you continue shooting innocent people, an additional message will appear and one point of Karma (if you have any Karma) will be deducted.
Shadowrunners
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Mercenaries: Always ready for combat, usually well armed, and wearing decent armor.
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Deckers: Primarily useful in handling trips into the Matrix. They also usually carry a firearm and armor.
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Magic Users: Rarely carry a firearm—they cast POWERORBS by default. With Magic Users, you can tap into their SPELL POINTS and SPELL INVENTORY and cast some spells they may not have the knowledge