Getting Started
•
Press START at the Side Pocket Introduction Screen to get to the Main Menu. •
Use the Control Pad to select a game from the Main Menu. Press the B Button to begin.
•
To select a two player option, both game controllers must be plugged into the Super Nintendo Entertainment System. Main Menu Choices
Using the Jukebox
•
To preview background music, choose "Jukebox" on the Main Menu.
•
Press the Control Pad LEFT or RIGHT to select a song.
•
Press the B Button to listen to a track.
•
Press the Select Button to turn the music on or off.
•
To return to the Main Menu, cycle through the list of songs, select "Exit" and press the B Button.
Score and Stock
•
Score: In all games, the upper left hand corner of the screen displays the current player's score and remaining Stock. In the Two Player Pocket Game, a flashing crown below the score indicates which player is currently winning. In the Two Player Nine Ball Game, WIN indicates which player is winning at that moment.
•
Stock: The number next to the white dot below the score shows how many shots the current player has remaining. You will lose a shot if you sink the cue ball. Stock is not used in the Two Player Pocket Game; players continue to shoot until the table is cleared.
Using English
•
Press and hold the Y Button and move the Control Pad to change where your cue will strike the cue ball. Hitting the ball in different spots applies "English" (spin), which helps set up the cue ball's next position or achieve curved paths.
•
You can adjust your English in combinations of Draw/Right, Draw/Left, Follow/Right, or Follow/Left. The closer you get to the edge of the cue ball, the more intense the English.
Types of English
•
Center: The cue strikes the cue ball dead center. No English is applied.
•
Follow: The cue strikes the cue ball above center, giving it forward spin. After striking another ball, the cue ball will continue to roll forward.
•
Right: The cue strikes the cue ball right of center. Right English causes the cue ball to bounce off a cushion further to the right than normal.
•
Left: The cue strikes the cue ball left of center. Left English causes the cue ball to bounce off a cushion further to the left than normal.
•
Draw: The cue strikes the ball below center, giving it a backwards spin. After striking another ball, the cue ball will begin to roll back towards the starting point.
•
Masse: The cue strikes the ball on top with a downward stroke. Used for specialty shots, Masse acts like an intense draw. There are three levels (Masse 1, 2, and 3). At Masse 3, hit hard enough, the cue ball can "jump" over other balls. To select Masse, continue to press UP past the highest level of Follow.
On-Screen Indicators
•
Player Shooting: Shows the player currently shooting.
•
Next Ball: After sinking a ball, this displays the next ball that follows in numerical order.
•
Power Meter: Indicates how hard you intend to hit the ball. Left is minimum and right is maximum power.
One Player Pocket Game
•
There are five stages represented by five cities. To advance to the next stage, you must meet or exceed the Target score displayed at the beginning of each stage.
•
When the game begins in Los Angeles, you are given an initial stock of sixteen balls.
•
Stage 1: Los Angeles - Target: 3,000 Points
•
Stage 2: Las Vegas - Target: 4,000 Points + Challenge Shot
•
Stage 3: San Francisco - Target: 5,000 Points + Challenge Shot
•
Stage 4: New York - Target: 6,000 Points + Challenge Shot
•
Stage 5: Atlantic City - Target: 7,000 Points + Challenge Shot
Two Player Pocket Game
•
This is a five set match. The rules are the same as the One Player Pocket Game, except neither player has stock. Play continues until the table is clear, and the player with the most points after five sets wins.
•
Miss three shots in a row and your opponent automatically wins. If you "scratch" or sink the cue ball, you lose one shot and the cue ball automatically reappears on the right side of the table.
•
To determine who goes first, players "lag" by pressing the B Button to shoot their cue ball. The object is to strike the ball hard enough to hit the far (foot) cushion and return as close as possible to the near (head) cushion without touching it. The player closest to the head cushion wins the lag and breaks.
Two Player Nine Ball Game
•
You can choose a 3-game, 7-game, or 15-game series. Each game won counts as a point. The first player to win 2 of 3, 4 of 7, or 8 of 15 wins the series.
•
The object is to make the 9-Ball into any pocket. On each turn, the player must hit the lowest numbered ball on the table first. Any ball can be sunk on a turn, provided the lowest numbered ball was struck first.
•
Players alternate turns after missing a shot. The incoming player gets to