Getting Started
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1. Turn OFF the power switch on your Nintendo Super Nintendo Game System. Never insert or remove a Game Pak when the power is on. •
2. Insert the game cartridge into the slot on the Super NES. To lock the Game Pak in place, press firmly.
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3. Turn ON the power switch.
The Electronic Arts logo appears (if you don't see it, begin again at step 1).
If you want to watch a brief demo, wait until the introduction is finished. The demo then runs. Press the Start Button anytime during the demo to reset the game.
Home Field Advantage
First the Desert Madman, then the Jungle Drug Lord... now a new evil challenges the Strike C.O.R.E.™ right here in America! Ruthless media mogul and political maverick H.R. Malone secretly plans to destabilize the U.S. government. Crush this rebellion at all cost!
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Over 40 missions in 10 power-packed levels across the U.S.
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3 all-new vehicles for your arsenal
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Ability to attack on foot
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New massive in-game objects and dense cityscapes
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Eradication bombs and special power-ups
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New timed levels and interactive panels
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All-new digitized explosions and reactive chopper sounds
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New high-tech enemy weaponry and beefed up AI
The Main Menu
Choose Your Campaign: If this is your first campaign or if you do not have a password you must start with Campaign 1. Press the Start Button when you're ready to begin a campaign.
Restoring A Saved Game:
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1. From the Main menu, press the Y Button to go to the Campaign Menu.
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2. Press the Control Pad Up/Down to select the correct letter or number.
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3. Press the Control Pad Left/Right to move the cursor.
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4. Press the Start Button to return to the Main Menu.
Choose Your Co-Pilot: Your Strike C.O.R.E. co-pilot is responsible for aiming your guns and operating the winch that pulls up equipment and people from the ground.
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1. Press the X Button to go to the co-pilot Selection Screen from the Main Menu.
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2. Press the Control Pad Left/Right to page through co-pilots' dossiers.
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3. When you find the co-pilot you want, press the Start Button to return to the Main Menu.
Note: Some co-pilots are MIA and cannot be selected until they are found in later campaigns.
Vital Statistics
Lives: You get only three lives per campaign. This applies to both air and ground missions. If you lose your third life before you accomplish the final mission of a campaign, you have to restart that campaign and finish it before you can advance to the next campaign.
Fuel: You begin each campaign with 100 units of fuel. You can find more fuel scattered around campaign operation areas, sometimes out in the open, sometimes concealed in structures or vehicles. When your fuel level reaches 14, a message appears warning that you're low on fuel. When you run out completely, you crash.
If you crash, from lack of fuel, your fuel level is restored to a full 100 units if you begin another life.
If you crash because your armor has been destroyed, your Fuel is restored to its pre-crash level if you begin another life. However, if you had less than 25 units of fuel when you crashed, you will start with 25 units of fuel if you begin another life. You don't use up fuel on ground missions.
Armor: Armor is your protection against attack. Your Mohican has 1,000 armor points; the Blackhawke has 2000 armor points; and your flak jacket gives you 200 armor points when you're on foot. Your armor is reduced when you are hit by weapon fire. It is also reduced by 15 points every time your helicopter runs into a structure.
An Armor repair toolbox can sometimes be picked up during missions. It is usually concealed inside a structure or a vehicle. Picking up an Armor repair toolbox can never increase your armor above the maximum.
If you crash or run out of fuel, but you come back for another chance, your Armor is automatically restored to maximum.
Weapons
Mohican:
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X Button: Hydra rocket (60 rounds, 25 Power Points)
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Y Button: Hellfire missiles (9 rounds, 100 Power Points)
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A Button: Chain Gun (1000 rounds, 5 Power Points per round)
Blackhawke:
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X Button: Rocket (60 rounds, 25 Power Points)
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Y Button: Chain Gun 2 (1000 rounds, 5 Power Points per round)
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A Button: Chain Gun 1 (1000 rounds, 5 Power Points per round)
On Foot:
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X Button: Hydra missiles (9 rounds, 25 Power Points)
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A Button: MR9 (200 rounds, 5 Power Points per round)
You can pick up more rockets and ammo during a campaign, but you can never have more rockets or ammo than you began with.
Dropping Objects
You will sometimes need to drop objects you've picked up with the Mohican's or Blackhawke's winch. Some objects are lowered automatically when you position yourself over a target area. You have to drop other equipment manually.