Getting Started
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Insert the VIRTUAL BART game pak as described in your Super Nintendo® Instruction Booklet. •
Turn the power switch ON.
When the title screen appears, press the START BUTTON to enter Virtual Reality. You will be presented with two options: START GAME and PRACTICE. Use the CONTROL PAD to highlight your choice, then press the START BUTTON.
Before You Enter Virtual Reality
Selecting PRACTICE will allow you to try out each of the different virtual reality programs Bart will experience. Use the CONTROL PAD to highlight your choice, then press the START BUTTON to run the program.
If you select "Start Game," you will see Bart being pulled into the VR machine. When you press any button, the helmet will clamp over Bart's head, the machine will begin spinning and Bart will enter virtual reality.
You will then see what Bart sees — the Virtual Wheel surrounded by seven different windows. Six of these windows represent the programs which Martin has written for his demonstration. The final window, originally the exit, now represents a Bonus/Penalty Window.
When Bart stops spinning, the computer runs whichever program his helmet is pointing to. To make Bart stop spinning, press any button.
The Virtual Programs
The Virtual Nightmare
Martin's original six programs were simulations designed to educate, enlighten and entertain. However, Bart's button-pushing has made the operating system unstable, and has turned these harmless educational programs into potentially lethal ones!
Virtual Bart has three attempts to complete all six programs before the system "hangs" and the real Bart is trapped forever. The number of attempts remaining is displayed at the upper left of the screen.
An extra attempt can be gained on the program screen if Bart stops the VR Wheel on the Bonus Window when it is showing a Virtual Corndog. But aiming for it is risky, because it shares space with the Skull and Crossbones, a vicious computer virus which can make Bart lose a try, potentially shortening his game.
Program Lives and Energy
Within each program, Bart has a certain number of "lives" which he can expend before the program crashes and Bart returns to the wheel. For some levels, it is three, for some levels, it is a single life. The number of lives is displayed in the upper left hand corner of the screen in all programs.
If Bart completes the program before he runs out of lives, he does not lose a try on the wheel. If Bart uses up all his lives without completing the program, he returns to the Virtual Wheel and loses a try.
Most programs have an "Energy Meter" on-screen depicting exactly how much damage Bart can sustain before the program shuts down and Bart loses a life. Within some levels are Virtual Corndogs which can increase the level of Bart's energy meter.
Additionally, within some levels, Bart can occasionally find Bart Disks which gain him another life within the level. They do not gain him another spin on the wheel. Each program involves different skills and different obstacles.
Dino Bart
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Cave-people are there, and they're all in hot pursuit — licking their lips, horns and mandibles in anticipation of a lunch time snack.
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Don't let the raging reptiles get a bite of Bart, or he's one diminished hors d'oeuvre.
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Bartasaurus must also contend with tarpits, falling boulders, streams of lava and oozing radioactive waste.
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Armed with only his wits, speed and the snap of his tail, Bart must somehow find a way to survive until the ice-age, or he's history!
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Jumping on or tail-whipping his tormentors will finish them.
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Subduing the Stone Age Simpsons uncovers Corndogs or free life bonuses.
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If he can pick up a Growl, he can turn the tables, eliminating his enemies and allowing him to escape or attack another day.
Mount Splashmore
Your key to reaching the bottom successfully is the Splashmore Map on your status screen. The indicator starts at the left and slowly works its way across the meter as Bart works his way down Mt. Splashmore. The meter allows you to see where you are on the slide and which direction to take at the next fork.
As Bart approaches a fork, the meter will flash the color of the next correct fork to take to reach the bottom. Keep in mind that the closer you get to the bottom, the faster you'll need to react. If you take a wrong turn, you can end up back at the beginning, or, even worse, at a bitter end.
Inside the tube, Bart can avoid obstacles by using his momentum to swing up the side of the tube. By picking up clocks in the tube, Bart can gain extra time in which to find the exit. Blinky, the mutant fish, will reduce his time remaining.
Just remember, speed is still the key. And speed is what you'll get if Bart can grab a boogieboard, making him invincible as he body-surfs down the tubes at dangerous velocities. Enjoy the ride, man!
Pork Factory Pig Bart
With the newfound popularity of "the other white meat," "The Processed Food Manufacturing Process" was designed to show how pork is prepared for