The gameplay involves large parts of third-person fighting games with a focus on melee combat. Asura has different attacks that can be chained into combos. Heavy attacks cause him to overheat however and cannot be used continuously. There are dive attacks to engage from the air, dash to break through shields and a quick recovery attack to reduce damage after being hit.
The quick-time events are rated based on accuracy and speed, and even during cinematics missing them can cause Asura to die or lose a significant amount of health. These events appear during gameplay but also during static cinematics or flight sequences.