Fireball
The Fireball will be available at the start of the game. This is Godzilla's standard move and has average-to-good effectiveness against all enemies.
Level Ups affect the strength, speed and range of the Fireballs.
Foot Stomp
This will only be effective against ground based enemies; airborne enemies will not be affected. The Foot Stomp will send vibrations along the ground and cause damage to enemies that it makes contact with.
As the wave travels along the ground, it will become weaker for each enemy it takes out.
Claw Swipe
The Claw Swipe is more effective when used for mid-screen close range attacks.
As Level Ups are achieved on this move, the strength, speed and range will increase.
Bite
The Bite is another close range attack, although it can be directed by the player. It is most effective against armored enemies.
The bite takes a little longer than the other moves and therefore leaves Godzilla slightly vulnerable. As Level Ups are achieved the strength and speed with which this move occurs will increase.
Tail Swipe
The Tail Swipe is more effective for mid-screen long distant attacks.
A Level Up will increase its strength, speed and range.
Blocking
Blocking is an essential ability and reduces all oncoming attacks by 90%. Godzilla® will bow his head and bring his arms up to cover his head shielding his body from all imminent attacks.
Blocking depletes the Block Meter. When the Block Meter is fully depleted Godzilla will be unable to block until the meter restores. This ability is not affected by Level Ups.
Health and Fire Meters
Godzilla will also have a Health Meter and a Fire Meter. As the Health Meter depletes it will automatically restore, although at a slower rate.
Make sure the Health Meter doesn't deplete all the way down to nothing.
The Fire Meter will deplete whenever the player uses Godzilla's® Fire ability and will also restore automatically, although at the same rate that it was depleted.