GETTING STARTED
Insert the Disney/Pixar's Monsters, Inc. Game Pak into your game system and turn the power on. Once the title screen appears, press START to bring up the main menu.
From the main menu, you can start a new game, continue, or configure the game via the options menu. Make sure that the power to your Game Boy® Color is off before inserting or removing the Game Pak.
Main Menu Options
When you turn on Disney/Pixar's Monsters, Inc for Game Boy® Color you will have three options from the Main Menu:
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New Game - Start a new adventure.
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Continue Game - Pick up where you left off before.
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Badges - View the I.D. badges of your favorite Monsters, Sulley and Mike.
NEW GAME
Take control of Sulley as he begins a new day as the top scarer for Monsters, Inc. The scares of little kids will provide much needed energy for the city.
Start out in Sulley's Apartment to learn all the skills you will need to play through this exciting adventure. There are 14 other great levels waiting for you to explore.
MONSTERS, INC. - PART 1
In this level you will take control of Sulley's friend, Mike. He wants to go out on a date with Celia but first he has to collect his paperwork.
Look for the five notepads scattered through the level. Once you find them, you can advance to the next level. Practice Mike's double jump and throwing Blort cans. You will need these skills later in the game.
MONSTERS, INC. - PART 2
Now that Mike has collected the first five notepads, it's up to Sulley to fetch the next five. Once you have completed this task, it's on to the next adventure.
MONSTERS, INC. - PART 3
Back at Monsters, Inc., you have to get Boo back to her door before you get caught. Play as Mike or as Sulley with Boo on his back (press SELECT to switch) to get to the right door.
Each character has their strengths and it will have to be a team effort to get Boo back safely. Watch out for the CDA and other monster workers.
SECRET LAB - PART 1
Sulley and Boo must get through the laboratory safely on this level. If you fall on stalagmites, you're history. Use Sulley's pushing and dashing abilities to complete the level.
Be careful of the damaged tiles, spiked steel balls and the robotic claws that will get in your way.
BOSS FIGHT 1
Randall's caught up to Sulley and he's out to stop him. Sulley has always been better at scaring kids than Randall, but no more. If he can catch Sulley with Boo, Randall will step up from number 2 to number 1.
Sulley will have to dodge the falling cages while pushing them on top of Randall. Drop a cage on Randall three times to advance to the next level.
HIMALAYAS CAVE
Inside the Yeti's cave, Sulley must find three special objects in order to escape and return to Monsters, Inc. Sulley must push objects and dash through walls to make his goal.
Watch out for stalagmites, stalactites, damaged tiles and rolling rocks. Sulley must find the three pieces to the sled: the lantern, crate and skis.
HIMALAYAS SLED
Sulley's gotten the three objects and is heading back to Monsters, Inc. on his sled. Avoid the rocks, logs and ditches to complete the sled run and advance to the next level.
SECRET LAB - PART 2
Sulley and Mike have to navigate the lab maze again. Switch between Sulley and Mike as you dodge falling stalactites, stalagmites, robot claws, and spiked steel balls.
BOSS FIGHT 3
Waternoose has caught up with you for one last battle. Set in the Scream Simulator Room, Waternoose will attack by throwing scream canisters at you.
When the canisters hit the floor, they will make holes in the platform. Push scream canisters through the floor to hit Waternoose. Get him three times and you will have saved the day. Boo will be back home, safe and sound.