THE MAIN MENU
Starting a New Game
1. Press START to display the entrance door to Scare Island and press START again to open it.
2. Highlight NEW GAME and press the button.
3. Press the Directional button or Left stick LEFT/RIGHT to select Sulley or Mike and press the button to begin the game.
At the beginning of each new training region, you can choose to play as Sulley or Mike.
Load Game
See "Saving and Loading Game Data" on page 26.
Options
Press the Directional button or Left stick UP/DOWN to highlight an option and LEFT/RIGHT to change settings.
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Speaker Setup: Select the setting that is correct for your television.
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Music Volume: Adjust the music volume or turn music OFF.
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Sound Volume: Adjust the game sound effects and voice volumes or turn them OFF.
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Vibration: Turn the vibration function of the DUALSHOCK™ analog controller ON or OFF.
THE GAME SCREEN
Health Meter
The Health Meter shows one life divided into five pieces. Each time Sulley or Mike gets damaged, one piece is removed. Press the button to display the Health Meter.
Scare Island and Training Grounds
Scare Island is the center of operations. There are three training grounds: the Urban Training Grounds, the Desert Training Grounds, and the Arctic Training Grounds. Each training ground has four different regions.
Urban Training Grounds is your first training area, followed by the Desert Training Grounds and finally, the Arctic Training Grounds. Once you have earned access to an area, you can return by walking up to its door on Scare Island and pressing the button to open the gate.
Returning to Scare Island
At the beginning of each training ground there is a Region Select Screen. If you want to return to Scare Island from a Region Select Screen, press the button to CANCEL and Sulley or Mike will return to Scare Island.
Regions
Each of the three training grounds is divided into four regions. When you enter an area from Scare Island, the Region screen appears.
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Select any of the four regions to begin.
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Certain areas of a region are really tough to find, or are totally unreachable without the help of Monster Enhancements. Monster Enhancements give Sulley and Mike special powers to explore the far reaches and hidden areas of a region.
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You will have to return to regions once you unlock a Monster Enhancement to explore areas you were unable to reach before. See "Challenge Randall to Win Monster Enhancements" on page 20. Play as Sulley or Mike
Once you have selected a region, the character select screen appears. Select Sulley or Mike and press the button to enter the region. You always have a choice of monsters before entering a region.
Searching
Keep your eyes (or eye) peeled for hidden treasures including Bags O' Calories, Extra Try Tokens, Monster Tokens and Primordial Ooze. Nerves hide too. Sometimes you can flush them out by hitting boxes or other objects where they might be hiding. To get a close look at an area or search overhead, press and hold the L1 and R1 buttons while pressing the Directional button or Left stick.
Beware of Tough Toys
At Monsters, Inc. the children are fake but the toys are real. To graduate, every monster must learn to defend against tough toys. More than one tough monster has limped back from a Monsters, Inc. mission after being beaten up by some kid's toys.
In the old days, toys weren't so dangerous. But modern electronic toys love to attack monsters. Each attack costs one health point. Try smashing toys with a main attack and others with a pounce attack. Some toys are very tough. You have to figure out special ways of defeating them.
Look Out for Traps and Other Hazards
Be careful of traps or dangerous machinery that are usually placed close to items you really want to grab. Monsters can walk through water, but falling into water results in a loss of health. Each injury costs one health point so be careful.
Doors, Switches and Ladders
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To open some doors, press the button when prompted. Some doors will not open unless you have performed a certain task.
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Switches open doors. To activate a switch, jump on it. Sometimes a door will open some distance away from the switch. Watch closely when you jump on the switch. A close-up of the door opening appears to help you figure out its location.
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To climb a ladder, walk Sulley or Mike up to it and jump on. When asked if you want to climb, select YES and press the button.
THE SCARE MODE SCREEN
Get Enough Ooze
Scaring Nerves is the most important task on Monster Island. Nerves are different colors depending on how tough they are to scare. Blue Nerves are easy. Red ones are the hardest. The Fright Meter color that matches the color of the Nerve you want to scare must be completely filled. If you don't have enough Ooze to scare a Nerve, he'll laugh at you just like a real kid. Don't feel bad. Go find some more Ooze and come back. The little Nerve won't be laughing next time.
If you have enough Primordial Ooze, the siren on top of the Nerve will flash when you get close. Enter Scare Mode
Walk Sulley or Mike up to a Nerve with a blue flashing helmet and press the button to enter Scare Mode. Rapidly tap the button that corresponds to the button icon that appears above the Scare Canister.
Watch for the button icon