Call of Duty: Black Ops II is the fourth game in the Black Ops subseries (including World at War ) of the Call of Duty first-person shooter franchise and the twelfth main title overall. It is the follow-up to Call of Duty: Black Ops II , but not a direct sequel. Rather, it continues the time progression of battles in the past in the first Black Ops game, modern and near future combat in the second game, and now a game in a far dystopian future set in 2065, 40 years after the previous title. A first for the series, the Xbox One version does not have the main single-player campaign, only the multiplayer portion and additional game modes such as Zombies. The single-player campaign is substantially longer compared to the previous games.
The game is set in the same universe as Black Ops II and references some past events indirectly. For instance, the focus in the story is back on group troops following the aftermath of the drone strikes by Menendez in the second game. Set in the far future, soldiers are now equipped with DNI, the Direct Neural Interface. It allows them to communicate directly with computers and machines, and it can also be used to read the thoughts and memories of people. The player controls a male or female character and needs the DNI after a failed infiltration and hostage rescue mission from the NCR in Egypt. Your partner, Jacob Hendricks, undergoes the enhancements as well. Five years later the player character and Hendricks are under the command of CIA Agent Rachel Kane investigating a CIA black site in Singapore. Through a series of events the player ends up in Egypt and Switzerland. The story deals with an artificial intelligence called Corvus, the role of privacy, the effects of cybernetic enhancements, secret CIA experiments, and also the characters Commander John Taylor and Dr. Yousef Salim.
Missions include linear first-person shooter levels with free movement as well as sections played shooting from a stationary position such as a vehicle. As the game is set in the future, various futuristic technologies are available. By progressing through the game new weapons and gadgets are unlocked. The different types of killstreaks typical for the series return. Movement is very different and faster compared to earlier titles through wallruns and boosted jumps using thruster packs.
Multiplayer games are not played with a nameless soldier, but by choosing a specific Specialist, represented by a specific class. They each have a callsign, a distinct look, a unique weapon and a unique ability. Four are available right away and the other ones are unlocked gradually. The Specialist classes available at the launch include Battery, Nomad, Outrider, Prophet, Reaper, Ruin, Seraph, Spectre. Unlock tokens are a new element. They are needed to unlock new weapons, attachments, equipment and killstreak awards. They are earned by completing challenges and leveling up.
Many game modes return, such as Domination, Gun Game, Hardpoint, Kill Confirmed, Search & Destroy and Uplink. There are no new player-versus-player multiplayer game modes. Typical for the Black Ops series is the Zombies game mode with separate storylines. This time it includes an experience system, and special abilities and power-ups can be selected in the loadout.
Another new game mode is Freerun where players can run through obstacle courses using the new abilities to get the fastest times. When the regular campaign is finished, the Nightmare campaign is unlocked. It remixes the original campaign with different enemies such as zombies, random weapons instead of loadouts, and the use of power-ups.