Player Name
Your player name will be displayed here. If there are multiple data files, you can select other data files using the Left or Right directional Buttons.
Game Start
Select GAME START on the Title Screen to display the Fighter Selection Screen.
Fighter Selection Screen
The following information is displayed on this screen:
Press the Up or Down Directional Buttons to display other fighters. Once you select a fighter, press the Button to execute. The Weapon Selection Screen will then be displayed.
Weapon Selection Screen
The following information is displayed on this screen:
Press the Up or Down Directional Buttons to display other weapons. Once you select a weapon, press the Button to execute. The game screen will then be displayed.
Initially Equipped Weapons
Two weapons are initially equipped on your fighter:
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Weapon 1: 2Dmm Machine Gun
A light-duty weapon which isn't very powerful but can fire continuously.
Snatches additional weapons (Gunpods) from the enemy and equips them on Einhander. It can also be used for close-quarter attacks and as a shield.
If you have obtained additional Gunpods, they can be selected at the Weapon Selection Screen. If you have not obtained additional Gunpods, only the initially equipped weapons will appear.
Note on Gunpods
In order for additional Gunpods to appear, you must have saved your previous game.
Einhander Fighters
Tactical fighters called Einhander were developed by Selene troops to attack Earth. There are 3 types of fighters players can select to play the game. Learn the distinct advantages of each and select the fighter which suits you best.
Capable of loading 3 gunpods. Practice and skill are required to make the best of this fighter's potential.
Strong initial equipment, but can only load 1 gunpod. This fighter is easy to handle and good for beginners.
Capable of loading 2 gunpods. Use gunpods alone or fire them simultaneously. Capable of focusing significant firepower.
Game Screen Display
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Einhander: The fighter the player controls.
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Equipped GP: Number of gunpods equipped on the Einhander and number of remaining bullets or remaining energy for the SP.
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GP Window: Displays the status of the Gunpods (ref. below).
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Hit Gauge: Shows damage done to enemy units.
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Score Counter: Displays the current score.
GP Window
Each Gunpod has a certain durability. As the GP takes damage, the color will change from green to yellow to red. After taking sufficient damage, a GP will be destroyed.
The only fighter on which you can load spare Gunpods is the Endymion Mk. II. Spare GP can be equipped by using the and Buttons.
Gunpod Identifiers
Snatching Gunpods
The attacking power of an Einhander is minimal with the initially equipped weapons. Snatch an optional weapon called a Gunpod (GP) from enemies by using your ship's manipulator arm. Equip GPs on your fighter to exert your full destructive potential.
Procedure for Snatching GPs
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If an enemy with a GP approaches, destroy the core unit.
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When its core unit is destroyed, the enemy will spark and be unable to attack. At the same time, the name of the GP will be displayed.
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Approach the enemy and touch the Einhander to the GP or fire your manipulator towards the GP.
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The GP will be equipped on the manipulator of the Einhander.
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You've succeeded in snatching the GP.
Enemy Units
The enemy's main weapon. Destroy this quickly to prevent the enemy from firing on your ship. However, if you plan to snatch the Gunpod for your own use, it is recommended that you first destroy the core.
This heavily-armored unit protects the engine and the core. This is the hardest portion on the enemy to destroy.
Aim at the engines to disable the enemy. If the engine unit is destroyed, the enemy will not be able to move and will either crash or explode. However, there are cases when the GP will also be destroyed, so be careful if you are trying to obtain additional weapons.
Scoring
Destroying enemies quickly may not be the best way to earn high scores, since the number of points awarded is affected by the hit gauge explained below.
Hit Gauge
This gauge measures damage to the core unit of small and mid-size enemies, and the destruction of each unit of large-size enemies (mid-boss and boss).
The counter of the hit gauge increases based on damage inflicted. The point scale is shown below.
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Destruction of core unit of small-size enemies: 5 points
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Destruction of core unit of mid-size enemies: 10 points
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Destruction of each unit of large-size enemies: 5-40 points
If destroyed using a GP the points will double. If destroyed simultaneously, a bonus is added.
When the counter reaches MAX, it will go back to MIN after a certain amount of time has passed. The counter