Battles with enemies are handled by each side choosing one of the numbered tiles they own. The party with the higher number becomes the attacker and the lower value becomes the defender. Each side then chooses another numbered tile to determine the amount of "effort" put into the attack or defense as well as a position of the body to attack/defend. With that chosen, the turn's sequence plays out, with HP lost on a successful impact. Upon defeating an opponent in battle, the player gains XP and gold.