Instead of traditional Japanese RPG-style world map top-down navigation and random battles, this Record of Lodoss War version has a linear world map and pre-set battles. The strategic element of the battles is stronger, since the battle screens are larger and it is not possible to set battles on auto. Each attack is shown graphically on a separate screen. Hostile areas have standard top-down navigation, while towns are viewed from first-person perspective, and the navigation in them is menu-based.