First Time Play
If you are playing for the first time, press START to begin Campaign 1.
Passwords
When you complete a campaign, you will be given a password to allow you to restart the game from that point. Press the START Button to access the Password Screen.
To enter your password, press the Control Pad UP or DOWN. Press the Control Pad LEFT or RIGHT to move to the next character. When you have entered your password, press the START Button to return to the Main Menu.
Co-Pilot Selection
The Special Forces photograph on the screen shows a picture of the Co-Pilot, his/her name and nickname. Below each photograph is a brief background and evaluation of the Co-Pilot.
To access the Co-Pilot Selection Screen from the Main Menu, press the Control Pad UP or DOWN, then press the START Button. Press the Control Pad LEFT or RIGHT to page through the Co-pilots' dossiers.
Press the START Button again to return to the Main Menu.
Control Options
At the Main Menu, press the Control Pad UP/DOWN and press the START Button to go to the Controls Screen.
There are two control options: WITH MOMENTUM and NO MOMENTUM. Press the Control Pad LEFT or RIGHT to toggle the momentum ON or OFF.
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With Momentum (Default Setting): The Comanche carries momentum - its forward motion is so fast it cannot stop the instant when you let up on the controls. You must compensate for momentum while flying. It may take a while to master, but with practice, you can use it to your advantage.
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No Momentum: The controls are less realistic than With Momentum, but they allow more room for error.
When you are satisfied with your choice of options, press START to return to the Main Menu.
Information Console
At any time during a campaign, you can pause the game and view the Information Console by pressing the START Button. From the Information Console, you can access the Map Screen, Mission Screen and Status Screen.
The Map Screen
Press the START Button while playing to access the Map Screen. The Map Screen shows the region in which you are flying and the Comanche shows up as a spinning cross.
Cycle through the targets and items by pressing the Control Pad LEFT or RIGHT. As the targets and items appear in the text box, they will appear on the Map as flashing icons.
It is advisable to complete missions in order. Mission targets and objectives flash on and off in order, that is, targets for Mission 1 flash when a campaign begins, but targets for Mission 2 may not begin to flash until Mission 1 has been completed. Randomly placed question marks flash around the map instead. Objects such as Ammo Crates and Fuel Drums will flash as dots unless they're concealed.
Press the START Button to leave the Map Screen and return to the game.
Status Screen
The Status Screen gives you an up-to-the-minute report on your progress in the campaign. The Status Readout tells the status of your ammo supplies, lives remaining, load, fuel, armor, weapons remaining and score.
Perhaps the two most important numbers in your campaign are your Fuel Status and your Armor Status. Check them often.
To call up the Status Screen, press the Control Pad UP (while at the Map Screen) and press the Control Pad LEFT or RIGHT to select the Status Screen.
Mission Screen
Press the Control Pad DOWN to call up the Mission Screen (you must be at the Map Screen to call up the Mission Screen). Every item on the Map has a corresponding file in the data log.
This is where you will find a picture of the item, its name, and information regarding the item. Press the Control Pad LEFT or RIGHT to toggle through the items.
Mission Status
The Mission Status contains information on the current status of the campaign missions. Press the Control Pad DOWN (while at the Mission Screen) to call up the Mission Status Readout.
Lives
You only get three lives per campaign. If you lose your third life before you accomplish the final mission of a campaign, you have to restart that campaign and finish it before you can advance to the next.
Boxes marked with a cross contain extra lives. There are a few hidden throughout the campaigns. Extra lives do not carry over into subsequent campaigns. To pick up an extra life, hover over it and your Co-Pilot will automatically lower the winch to pick it up.
Fuel
You begin each campaign with 100 units of fuel. You can find more fuel scattered around campaign areas, sometimes out in the open, sometimes concealed in structures or vehicles.
When your fuel level reaches 14, a flashing message appears warning that you're low on fuel. When you run out completely, you crash.
If you crash from lack of fuel, your fuel level is restored to a full 100 units when your next life begins.
Armor
Armor is your protection against attack. Your Comanche begins each campaign with 1000 points of armor. Your armor is reduced when you are hit by weapon fire. It is also reduced by 15 points every time you run into a structure.
An Armor Repair Toolbox can sometimes be picked up during missions. It is usually concealed inside a structure or a vehicle. Picking up an Armor Repair Toolbox can never increase your armor above the 1000 points you started with.
To pick up armor, hover over it. Your Co-Pilot will automatically lower the winch to pick it up. If you crash but come back for another life, your armor is automatically restored to a full 1000 points.
Ammunition
Your Comanche begins each