PLAYING THE GAME
It's early morning and the birds are singing. That familiar "TWAP!" could only mean one thing—the Paperboy is in town. Through sleepy eyes, you deliver newspapers to your loyal customers.
While this may sound like an easy job, you'll need all your riding skills just to survive your route through the jungles of suburbia.
At the end of each day, your hard-nosed boss reviews your performance. If you did well, you get to wake up bright and early the next day and make your rounds again. If you didn't make the grade, maybe there's a job for you down at the local fast-food joint.
GAME SEQUENCE
After turning on your Game Boy, the Nintendo title screen appears, followed by the Paperboy introductory screen and title screen.
Next, the game option screen appears; press the Select Button to choose a 1- or 2-player game. To return to the option screen from the demo sequence, press the Select Button.
Press the Start Button to begin the game. When the game begins, you'll see a screen that shows your customers (light-colored houses) and non-customers (dark-colored houses). Your score, lives remaining, and papers are shown at the bottom of the screen.
Score points by delivering papers to your customers—the houses with paperboxes and light-colored doormats. Make sure you get their papers delivered or they'll drop their subscriptions!
You also get points for breaking non-subscribers' windows. Collect bonus points by hitting garbage cans, lamps, bushes, and tombstones.
You begin the game with four lives. Avoid all obstacles that cross your path; if you crash and fall off your bicycle, you lose a life. You start off with 10 papers—pick up extra bundles of papers as you go in order to finish your route.
THE TRAINING COURSE
After you have completed your route, you get a chance to really show your stuff and earn extra points at the Training Course track. You have 45 seconds to complete the Training Course—when you enter the course, a countdown timer appears in the lower right corner of the screen.
Toss papers at the targets along the way as you weave in and out between obstacles. Jump ramps to replenish your supply of papers. If you complete the Training Course, the number of seconds remaining on the timer is multiplied by 100 and added to your score.
THE DAILY REPORT
After the Training Course, the Daily Report screen appears. If you missed any subscribers' houses (or broke their windows!), those houses will be flashing on the screen to indicate that they have cancelled their subscriptions.
THE HIGH SCORE SCREEN
If you make it into the Top Ten, you'll get a chance to put your initials on the High Score Screen.
•
Press the Control Pad forward or back to scroll through the alphabet.
•
Press either the A or the B Button to select a letter.
•
Press the Control Pad right to move to the next letter.
POINTS
•
Tossing a paper into a subscriber's paperbox: 750 points
•
Tossing a paper onto a subscriber's porch: 300 points
•
Breaking a non-subscriber's window: 300 points
•
Hitting a bush, tombstone, lamp, or garbage can: 300 points
•
Hitting a round target in training course: 200 points
•
Hitting a box-shaped target in training course: 100 points
•
Picking up an extra bundle of papers: 50 points
OBSTACLES