Starting the Game
To start the game, follow these steps:
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Put Paperboy 2 in the Super Nintendo Entertainment System (Super NES). •
At the title screen, press Start.
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Press Select to go to the Options screen.
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Press ↑ ↓ to select the options, and press → ← to change the Route number.
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Press Start to begin the game.
Game Options
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Route: Player enters the correct Route number.
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Paperboy: The action figure is a boy. •
Papergirl: The action figure is a girl. Note: For two players, the software automatically lets each player select one of the above options.
Two Player Option
In the two player option, Player 1 takes the first turn until he (or she) gets to the bonus round or loses all his (or her) lives, then Player 2 tries.
The first player to reach the bonus round obstacle course waits there for the other player. When the other player arrives, both players appear on the screen and complete the bonus round together. Note that both players always play in the same day of the week.
Playing the Game
Paperboy 2 is a daredevil stunt rider with a new look—he's a boy or she's a girl! The neighborhood has changed too, featuring more types of houses including mansions, haunted houses, and kids' club houses. There are also more obstacles, such as gargoyles, ghosts, and sewer monsters.
Luckily, Paperboy 2 has improved steering ability and can deliver to both sides of the street. Nonetheless, Paperboy 2 still needs help and skill to survive the hazards of the suburban jungle!
When the game begins, a screen shows all the houses. The houses that belong to Paperboy 2's subscribers are white. Score, lives remaining, and papers are shown in the upper left corner of the screen.
Scoring Points
Score points by getting Paperboy 2 to deliver papers to subscribers' houses—those with paperboxes in front. Make sure they get their paper delivered or they'll drop their subscriptions!
Get points when Paperboy 2 does good deeds, such as stopping burglars or runaway baby strollers. Collect bonus points in many ways, including breaking non-subscribers' windows, watering the sunbather, and hassling the garbage man.
At the end of each day, Paperboy 2's boss reviews his (or her) performance. If Paperboy 2 did well, he (or she) gets to wake up bright and early the next morning and make the rounds again. If she (or he) didn't make the grade, it may be time to look for a new job!
Score Indicator
The score indicator appears in the upper left hand corner for Player 1 and in the upper right hand corner for Player 2.
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Line 1 shows the number of papers and lives remaining.
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Line 2 shows the game score.
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Line 3 is the breakage bonus that is added to the score while time remains in the bonus round.
Point Values
Score points by hitting the following objects with newspapers:
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Kid running across street: 1000 points
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Baby stroller: 1000 points
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Graffiti guy: 1000 points
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Cars and trucks: 1000 points
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Sewer monster: 500 points
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Subscriber's doorstep: 200 points
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Skateboarder: 200 points
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Vacant lot kids: 100 points
Note: The bonus score is decreased in the bonus round as time is used up to complete the course.
Breakage Bonus
Players score breakage bonus points by hitting the following objects with newspapers. The breakage bonus is added to the score during the training course.
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Open car hood: 300 points
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Non-subscriber's window: 200 points
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Men with glass: 200 points
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Men with couch: 200 points
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Baseball players: 100 points
The Daily Report
After the training course, the Daily Report screen appears. If Paperboy missed any subscribers' houses or broke their windows, those houses flash on the screen, meaning they cancelled their subscriptions.
If Paperboy made all deliveries, she (or he) keeps existing subscribers and gains additional subscribers, up to a maximum of 10.
When Paperboy gets through an entire week of daring deliveries, she (or he) makes the headlines of The Daily Sun and earns a promotion! Along with the promotion, the next Route Number appears. Paperboy begins the next game on that route.