The Game
Step back into the mazes of the Dark Dungeons with Thor, Thyra, Questor, and Merlin. Explore over 100 new mazes.
Experience all the action, graphics, and sound of the arcade. Use your powers to fend off old enemies – ghosts, grunts, demons, lobbers, and sorcerers – along with a couple of new ones. Selecting a Character
After the title screen, the copyright/character screen appears. The current character for each player is listed, with player 1 on the left and player 2 on the right.
Each player selects a desired character with the control pad.
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Press up to select the Warrior.
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Press down to select the Wizard.
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Press left to select the Elf.
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Press right to select the Valkyrie.
Press any button to start the game after both players have selected their characters. To bring a second player into a game already in progress, press the A button on the new player's Game Boy.
2-Player Game Requirements
To play a 2-player game of Gauntlet II, you'll need:
Connect the Game Link™ cable, insert the Game Paks, and then turn on the power switches.
Playing the Game
Search through as many mazes as you can, picking up treasures, potions, and magic amulets. You have unlimited fire power, so fire at will. Be sure to get the monster generators as well as the monsters.
Players are immune to the other player's shots, except as indicated on certain levels. Each player begins the game with 2000 Health points.
You lose health as time elapses and by taking hits from monsters. Health is regained by picking up food and cider – as long as it isn't poisoned! When your health runs out, your character will die.
Reflective Shots
These shots bounce off walls, allowing you to shoot around corners.
Treasure Rooms
Treasure rooms appear randomly. When you enter a treasure room, you have a limited amount of time to collect as many valuables as possible.
You are not allowed to keep the treasure unless you escape from the treasure room before time runs out.
Traps
When you step on these glowing patterns on the floor, certain walls will disappear. These walls may be invisible.
Transporters
Glowing tiles on the floor that transport you to the nearest visible transporter. If several transporters are the same distance away, one is chosen at random for your destination. See if you can find ways to influence the direction you take.
Exits
These labelled passageways lead to the next level, or the level specified. Some levels have false exits; others have exits that move around, closing and reopening at another location.
If you stall long enough without fighting, all the walls on that level will become exits.
Poisoned Cider
If shot, this will slow monsters down for a short time. If you consume this, you will lose 100 health points.
Poisoned Potions
These behave like poisoned food.
Walls
Most walls are solid, but some walls look a little different and will crumble when shot.
Stun Tiles
When you step on these glowing tiles, they stun your character and then disappear.
Force Fields
These glowing floor sections turn on and off. If you enter a force field while it is turned on, your health will quickly drain.
Force fields do not affect monsters and cannot be destroyed.