Starting the Game
Make sure the POWER switch is OFF. Never insert or remove a Game Pak when the power is on. Insert the SEGA Smash Pack™ Game Pak into the Game Boy® Advance slot as described in your Nintendo Game Boy® Advance instruction manual.
Turn the POWER switch ON. When the title screen appears, press START to proceed to the Main Menu.
Main Menu
The Main Menu allows you to select which game you want to play, adjust the game controls, or see the credits for SEGA Smash Pack. Press Right or Left on the Control Pad to view the logo of the game you would like to play, the options, or the game credits.
Once the logo appears, simply press the A Button to confirm. You can:
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Change the game controls from the Options Screen.
Sonar Map
Press and hold the A Button to view a map of the region, based on Ecco's sonar readings. You can view the following information on the Sonar Map:
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Enemies: Enemies are shown as an orange circle on the Sonar Map.
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Bubbles: The bubbles show where Ecco can find an air pocket, or an energy source.
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Glyph: A glyph appears as a diamond on the Sonar Map.
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Objects: Orange blocks appear to show where a barrier, shell, or movable object can be found.
Glyphs
If Ecco is stuck in an area of the ocean, try to find a Glyph to talk to. Send Sonar to a Glyph to unlock other areas of the game, or to seek permission to swim past an enclosed area.
Several things can happen when you communicate with a Glyph:
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Ecco will receive information.
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A "Key Glyph" will give permission to swim past a different Glyph.
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A "Barrier Glyph" will allow Ecco to swim by after receiving permission from a "Key Glyph".
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A passageway could open somewhere within the region.
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A Glyph could give Ecco a shield for a short amount of time. When the shield is gone, Ecco will have a full breath of air.
Ecco's Health Meter
There are five rectangles in the upper-left corner of the game screen. When a jellyfish or other Hungry One damages Ecco, the rectangles will begin to disappear. When all of the rectangles are gone, Ecco will lose a life.
To stay healthy, charge into a school of small fish for food. Find healing clams, known as the Shelled Ones. Keep Ecco healthy, or the next lurking or attacking foe will soon overcome you.
Game Modes
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Arcade: Play the arcade version of Golden Axe. Your journey takes 5 days and is recorded on the map.
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Beginner: Play an easier and shorter version of Golden Axe. The game ends at stage 3, after a battle with Death Adder Jr.
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The Duel: Test your skill against other game characters. Fight twelve separate duels with Death Adder's soldiers. As you win each duel, you advance to the next duel. If you lose a duel, the battle ends.
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Head to Head: Challenge up to four of your friends using the Game Boy Advance Game Link® Cable in a duel to the death. The last man standing wins a point.
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Options: Customize the Golden Axe game settings.
Life Meter Setting
Choose the number of health bars (3, 4, or 5) that your warrior can lose before losing a life. You start the game with three lives as the default setting.
HUD and Items
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Health Meter: The Health Meter displays your health as three blue bars. Each time you take damage, you will lose health in the blue bars. When all of your health is gone, you will lose a life.
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Lives: The number next to the Health Meter shows how many lives you have left. When all your lives are gone, the game is over.
Collect items to increase your health and magic abilities! Be sure to check the blue and green Bandits!
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Blue Potion: Collect potions to increase your magic ability as shown in the Magic Meter.
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Food: Gather food to increase your health.
Head to Head
To start a Head-to-Head match, connect each player who wants to join the battle with a Game Boy Advance Game Link® Cable. The player who is connected to the #1 connector will be the host. Up to four players can join a Golden Axe Head-to-Head Link game-each player must have their own Game Pak. It is important that each player connect his or her Game Boy Advance to the next lowest numbered Game Link® Cable connector.
After all of the systems are connected, all players should select the Head to Head option within Golden Axe. When all players are ready, the host (connected to the #1 connector) must press the A Button and each player can select a character to control. After all of the players have selected their characters, the match begins.
The last player standing in a round is the winner. If the last two players defeat each other simultaneously, the round is declared a tie and no point is awarded for winning that round. The first player to win three rounds is declared the winner of the Head-to-Head Match.
Bonus Rounds
At the end of every level, Sonic jumps into a Bonus Round. This is a game of regular pinball with Sonic at the controls! You have three