OBSTACLE MODE
This mode is a race around a track. You need to collect rings and launch off of jumps to collect points. There are six courses, each course has three laps.
In each lap you are required to collect a certain number of points to continue on to the next lap. Each lap is also timed so you need to make sure you have enough points AND you don't run out of time to complete each lap.
Collecting Points
There are two ways to collect points: picking up rings and hitting jumps.
RINGS
There are three colors of rings to pick up. Each has its own point value.
SLIDERS
Sliders always have the red (highest point value) rings. If you see one, ride up it.
JUMPS
There are three colors of jumps to go off of. Each has its own point value.
TRICK MODE
In this mode you pull tricks off of the wake of your boat. There are three stages and in each stage you make four passes. As with Obstacle mode, you must score a certain number of points to move on.
Each pass is 45 seconds. The boat always drives at the same speed; you can't speed it up or slow it down.
Lecture Mode
Before you go into competing, you can practice in Lecture Mode. In lecture mode you'll learn all of the tricks and how to execute them properly.
Trick Meter
You will score higher if your timing is just right. The better you do, the more difficult the tricks.
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Gauge: This indicates when to press each button.
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Finisher: When the gauge is in the Yellow, Green or Blue area of the line, press the button indicated to finish the trick.
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Command: These are the button combos you must press to pull a trick.
The Right Way To Do It
Tricks are performed from wake to wake. First, get outside of the wake. Press the button. The trick meter will appear on the screen.
Follow the commands, and press the finisher before you hit the wake. It's a good idea to get as far away from the wake as possible; then you'll have more time to do the trick.