Setup
Setup your PlayStation game console according to the instructions in its Instruction Manual. Make sure the power is off before inserting or removing a compact disc. Insert the CYBERIA disc and close the CD door. Insert game controllers and turn on the PlayStation. Follow on-screen instructions to start a game. Entering Identification
If you receive a warning that your memory card is full, simply return to the Sony Memory Card Manager to copy or delete saved games.
To enter a name, move the hand across the keyboard with the control pad. Then press "X" or square to enter the letter. When done press enter on the keyboard.
If you wish to start the game over with the same "Identification name" but with different difficulty levels, you must enter the Sony Memory Card Manager and delete the file that contains the "Identification name" you want to use.
Background
Earth, 2027, five years after the global economic collapse. The fracturing of the world economy brings about swift changes in the global power structure. Now the Criminal Cartels struggle against the Free World Alliance (FWA) for control of the planet.
You control ZAK, an outlaw computer hacker with some very useful skills. Unfortunately, they do you little good while sitting in an FWA confinement cell, awaiting trial and sentencing for treason and espionage.
William Devlin, head of the FWA, gives you a choice. Work for the FWA on a covert mission, or sweat out whatever time you have left in your cell. Some choice...
The Mission
Devlin and the FWA have your mission planned. After being released from your confinement cell at the Pentagon, you are taken to a waiting hovercraft. From there you will be transported to the North Atlantic, where you will rendezvous with the Rig. The Rig is a mercenary operations base run by a man known only as Santos. The FWA has contracted with Santos to provide a jumping off point for your trip to the Cyberia Complex.
Once on the Rig, your orders are straightforward; meet with Santos and take possession of a waiting TF-22 aircraft. The TF-22 has its autopilot set for the optimum route to the Cyberia Complex, as well as an onboard tactical computer for combat.
Once the TF-22 delivers you to the Cyberia Complex your orders are to infiltrate the base and find out just what the hell is going on...
Controller
Difficulty
There are two difficulty parameters for a game of Cyberia. You can individually set the difficulty for the arcade portions of the game and the puzzle parts of the game (BLADES as shown below).
Airborne
In order to reach the Cyberia Complex, ZAK will have to cruise the skies in the TF-22 TransFighter.
The TF-22 is equipped with AutoNav, a computer controlled piloting and navigation system. However, this particular TF-22 has a weapons system glitch. You will have to fire the weapons manually.
The route to Cyberia will take you through seven hostile enemy sectors. Before entering a sector you will be shown a mission briefing, along with current tactical data essential to completing the mission.
Mission Objective
β’
LONG RANGE SCAN DETECTS AN ENEMY HOVERCARRIER.
β’
DESTROY THE SHIP BEFORE IT CAN CALL REINFORCEMENTS.
Tactical
Each mission has a specific goal that must be accomplished, and the mission is not over until that goal is fulfilled. If you fail a mission, you will start over at the briefing screen.
You get a cockpit view of the approaching terrain and bogies. The computer will often verbally inform you when a target is acquired.
Zak's Background
17/05/27
Start from the beginning. That's the hard way, it's always easier to start from the end and back up, retreat, that's the easy way. But I don't do things the easy way, so I won't tell the story the easy way.
The beginning was about 2010, maybe earlier, I don't remember. I was born, and some people say they remember being born, but I don't. I was brought up, and I should remember more of that than I do now, never mind why, maybe I could explain, maybe later I will.
There were apartments, schools, houses, people who called themselves aunts and uncles, people who didn't. There were people who might have been a family. They're the hardest to remember.
Some years back, couldn't be too many, how old am I, after all? I'm probably still a "teen-ager," what they said in the old videocassettes. Anyway, my memory starts to burn about then, scooling through dark alleys into abandoned basements, I can remember from then on. Probably be better if I remembered the first part and forgot the later years. Not my choice, though.
None of it is anything anyone would be glad to remember. I've done old videocassettes, even seen some library books. I'd be very glad for some of those memories, the lemonade under the shade trees, the ruby sunsets: so glad to see red in the west like rubies and not like blood. Nothing's glad any more. But I need to get back to my story.
We were in the basements, crawling the wires, grabbing tubes and boxes, hooking wires to boards, boards to wires, things to things. Some of us knew some things, others knew other things. Things