The Basics
In Magic: The Gathering - BattleMage, you play as one of six powerful planeswalkers dueling to free or conquer the lands of Corondor. By using the tremendous forces at their command, the planeswalkers do battle with one another until one is the victor.
Mana
Mana is derived from the land, with different landforms giving off different kinds of mana. This magical energy is the power source that planeswalkers tap into to cast spells. Different types of mana are used to power different types of spells.
Each land in your spell library provides one mana of the appropriate color when tapped. When lands are tapped during a Duel, the energy they provide goes into your mana pool. When spells are cast, the energy is taken from this pool.
When energy in your mana pool is utilized to cast a spell, the amount of energy the spell needs is temporarily drained from your pool. However, it will regenerate in a short time and can be used to cast another spell.
Mana Colors and Lands
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Type of Magic: Death, ruin, decay
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Type of Magic: Life/Nature
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Type of Magic: Chaos, destruction
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Type of Magic: Healing/Protection
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Type of Magic: Illusion/Mental, Air, Water
Casting Cost
The amount and type of mana needed to cast a spell is defined by its casting cost. The amount of colored mana it costs to cast the spell is indicated by the number of mana symbols.
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Example: The spell "Channel" shows two green mana symbols; it costs two green mana to use.
When the casting cost is displayed as a number in a tan circle, the spell requires that amount of mana. This means that any color or colorless mana can be used to pay for casting that spell. This is referred to as a colorless casting cost.
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Example: "Clay Statue" requires 4 mana to cast. It can be paid for with 2 green, 1 black, and 1 white mana, or 3 blue and 1 colorless mana, or any other combination of mana that adds up to 4.
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Note: A sixth "generic" type of mana, colorless, is not derived from any of the five lands, but is provided by certain spells, creatures, and artifacts. It only pays for the colorless part of any spell's cost. (Artifact casting requires only colorless mana.)
When the casting cost is an X, it means that you may pump as much mana as you like into the spell before you cast it. The more mana you use, the more powerful your spell becomes.
Spells
Every planeswalker has access to a collection of extraordinary spells. Whether summoning a creature to battle your enemies, healing yourself, or countering an enchantment set off by an enemy wizard, it is the power of a planeswalker's spells and the skill with which they are wielded that will separate the victors from the footnotes in Dominaria's history.
Understanding the many spells you can choose from is a matter for great study. Spells often affect a Duel in ways that are subtle or profound; each spell is different and reacts differently with every other spell. Begin with some fundamental knowledge about basic spell types and then experiment with various spell combinations to see what is effective and what isn't.
Creatures
Creatures are surrogates that planeswalkers summon to the battlefield to fight for them. Creatures can be used to attack the enemy planeswalkers, robbing them of lifepoints, or creatures can attack your foe's creatures, hopefully killing them.
Creatures are rated by both power (the amount of damage a creature does when attacking or blocking) and toughness (the amount of damage a creature can take before it dies). These ratings are expressed in the format: power/toughness.
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Example: A 4/5 creature would slaughter a 2/3 creature, all else being equal. The 4/5 creature would do 4 points of damage, overwhelming the 2/3 creature's 3 toughness. The 2/3 creature would only take away 2 of the 4/5 creature's 5 toughness, allowing the 4/5 creature to survive. After an attack, creatures who survive will gradually heal.
Creatures often have special powers that are available during a Duel. Some creatures can give you mana, others may make other creatures on the battlefield stronger just by being present! Some powers are constantly "on," while others may require you to utilize some mana in order to activate them.
Certain powers are actually negative! The Lord of the Pit has to eat one of your other creatures every minute or two, otherwise he comes back and attacks you! Consult the individual spell descriptions in the ARCHIVE section to learn what powers an individual creature has.
Common Creature Powers
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Flying: These creatures can fly over terrain that others would have to go around.
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Regeneration: If you tap enough of the appropriate mana, these creatures can be brought back from the dead.
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Trample: A creature with Trample can fight another creature normally but doesn'