Welcome to the Guild
I don't care where you came from or what you've done in the past, all I'm interested in is what you can do for me now. If you can handle a gun and have a penchant for dealing with scum, you might just make a good bounty hunter.
If you're going to work with us, there are a few rules you should know. Follow them and we'll all be happy, break them and you will find yourself in a world of hurt.
Guild Rules
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Don't harm civilians. Just shoot what you've got to shoot and move on. This is a profession—remember that and act like a professional.
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Don't kill another Guild member. If you do, you will find yourself, once again, in a world of hurt or even dead.
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If you accept a mission, get on with it immediately. Our clients want results and are sometimes impatient. Do your job.
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Don't make it personal. If someone tries to kill you, remember that it's part of the job. Just get your man, dead or alive, whatever the contract says and you'll get paid.
Whether Human, Jaldari or Valleakan, just get your man and you'll get your money. You do well, and we'll pay you well. You screw up...well, don't screw up and we'll all get along just fine.
The Bounty Hunter's Life
The bounty hunter's life isn't for everyone. It can be hard, lonely, and frequently can end on the wrong side of a gun. You'll get all the risks of being an Enforcer, but without the backup.
However, you'll be your own master, choosing your own jobs, equipment, and hours—it's all up to you. As long as you get the job done.
ZEN MOSCONE
GUILD ADMINISTRATOR
VAGNER SYSTEM
Ships
There are plenty of ships in the Vagner system, but only a few meet the requirements of the modern bounty hunter, particularly those that pack a little extra firepower and armor. Here are a couple you may have the opportunity to use on the job.
The Pallbearer MK III (Ranger Ship)
The Pallbearer MK III was the Ranger's ship of choice, used by eight-man combat teams before the service was dissolved. Boasting good speed, strength and maneuverability, it will perform most tasks demanded of it, accommodating a comprehensive range of weapons, equipment and propulsion systems.
No two Pallbearers look the same, as they will have been fitted with a different combination of modular upgrades. The life support systems can keep up to ten people alive for a month.
"Mustang" Combat Dropship
This heavyweight, tough, fast-moving beast is designed for planetary incursions and general space combat. It can get a combat team in and out safe and fast, with an over-powered fusion plant rated for twice its mass.
Armor plate, twin laser turrets and a complement of heavy-duty ballistics will take care of any trouble along the way.
Ships to Avoid
And here are some ships you are likely to find yourself on the wrong side of.
Human Fighter "Buzzsaw"
The Tannan Corp. manufactures the standard fighter designed to meet the needs of human pilots. Built intentionally not to pose any threat to the Enforcers, the fighter has medium flying, defensive and offensive capabilities, making it balanced, but uninspiring to pilots.
This single seat craft is mainly used to escort convoys of settlers or cargo, but can also be found protecting industrial operations around the system.
Major Players in the Vagner System
If you are new to the Vagner system, you need to be aware of some major players that you will cross paths with in your line of work.
Enforcers
In 2784 a group of large companies founded the Enforcer police service in the Vagner system. Their mandate was to protect the interests of these businesses, along with law-abiding colonists, a stipulation made by the federal government. In this capacity, the Enforcers undertake a wide range of missions.
They combat piracy, smuggling, and other threats to free trade; this ranges from routine stop-and-search checks to escort duty to organized raids on smuggler hideouts. They also enforce mining claims, based on the IMC (Intersystem Mining Commission) database.
When the Ranger service was dissolved, the Enforcers became the sole guardians of the law in the Vagner system. They are well equipped but notoriously ham-fisted, and in general are best avoided. They tolerate the activity of bounty hunters as this saves them from dealing with the system's worst criminals.
Tannan Corporation
The Tannan Corporation is the primary manufacturing and research company operating in the Vagner system. It produces everything from health care to weapons and ships. Chances are that you own not one but many of their products.
On many occasions its integrity has been in question due to numerous court battles with smaller businesses, mainly over mining rights, but due to its size it usually comes out on top. The Tannan Corporation is the backbone of the Vagnerian economy.
Order of Virtual Light
I've never been one for religion, but those who need a little faith usually gravitate towards the Order of Virtual Light. The Order presents a technophile variation on your basic ancient religions, and thousands of the faith-hungry have become their acolytes.
The core of their beliefs involves the sacredness of technology and the possibility of rebirth by passing through the Eye of Antilles, a worm