Starting the Game
1. Make sure the power switch is off.
2. Carefully insert the "PREHISTORIK MAN" game pak in your Super Nintendo Entertainment System.
3. Turn the power switch on.
After the Titus logo, you will be presented with the title page of Prehistorik Man. From here, you may go directly to the game by selecting 'Game Start' and pressing Start or the B button.
Alternatively, you may change some of the game settings by selecting 'Options', by pressing Select or down on the pad, then pressing Start or the B button.
Bonus Letters and Ammo Counter
The letters of BONUS collected or AMMO counter are displayed on screen. Blocks with the letters to the word BONUS can be found in most stages.
When Sam finds all the letters to the word BONUS, he is transported to a special bonus world where he must collect as many goodies as possible within a set time limit. There are a maximum of four worlds to visit within the game.
If Sam has a weapon other than his club, he will have a limited amount of ammunition. This will be displayed in place of the BONUS letters whenever Sam uses the current weapon or if there are no letters collected.
The Shout Meter
Sam has the ancient ability to Super Shout, but it takes a lot of effort to do it. When the SHOUT meter is full and flashing, Sam is strong enough to shout. After each Super Shout, the meter empties then slowly fills up again as Sam gets his strength back.
When Sam encounters a Boss monster, the BONES counter, BONUS letters/AMMO counter, and SHOUT meter are replaced by a large bar representing the Boss's energy. Because the Bosses are so big, Sam's Super Shout has no effect on them at all, and he must do battle with only the weapons he is currently carrying.
The Bonuses
There are many different types of bonus to be collected during the game. The most important for Sam's tribe are the food bonuses. There are two basic types of food bonus: normal and super. Super food bonuses give Sam a much larger score and count as ten normal bonuses.
On completing a stage, Sam meets with the Village Chief to give him all the food bonuses he has collected during the stage. These are counted by the Chief, who rewards each hundred bonuses with an extra life for Sam.
The Chief also calculates the percentage of the bonuses collected in respect to the number of bonuses in the stage and gives his opinion on Sam's performance.
Insurance Policies
An insurance policy returns Sam to the stage where he bought his insurance with the same number of heart containers and a full set of credits.
However, it also registers the game difficulty setting on the policy. Therefore, a policy bought while playing the EASY mode will return the game to EASY mode when used, and vice versa.
Sam can have many different policies, and each can be used any number of times. They are also protected from the resetting of the console, BUT IF THE CONSOLE IS TURNED OFF ALL THE POLICIES WILL BE ERASED!
Shopping Controls
•
To ask for a description of an object, stand in front of it and press the B button.
•
To buy an object, stand in front of it and press the Y or Start button.
•
To leave the shop, run off the screen to the right.