Torino 2006 is the official game of the XX Winter Olympic Games held in Turin, Italy, and the eight in the line of multi-event IOC licensed titles. The game includes 15 events scattered on 8 disciplines: Alpine Skiing (Downhill, Super G, Giant Slalom and Slalom), Ski Jump (Normal and Large hill), Speed Skating (500m, 1000m and 1500m), Women's Biathlon, Nordic Combined, Bobsled (Womens' 2 and Mens' 4), Luge and Cross Country. All venues were modelled after their real counterparts.
Gameplay requires more reflexes than the button-bashing of other titles. Alpine Skiing is a matter of skill and quick reflexes, as the player only has to choose when to crouch to gain speed and when to carve the snow for sharper turns. These events are based on a simplified version of the engine that power Ski Alpin 2006 , also by 49Games.
Ski Jump requires the player to keep the balance while descending the hill, jumping at the correct time, counter the effect of the wind in the athletes' balance for maximum distance and then land in perfect telemark fashion.
Cross Country and Biathlon are relaxed disciplines where all that counts is keeping the best trajectory possible while looking out for straight paths. Biathlon also includes two shooting sessions, with the steadiness of the aim affected by fatigue levels.
Skating disciplines require a strong, well-timed start, and then accurate button pressing as the skater makes each step. Bobsled and Luge are similar with only two differences: The startup in Bobsled is done by following the on-screen cues and making minimal path changes.
Nordic Combined is a Large hill ski jump which sets the start time for each competitor in the Cross country section.
It's possible to compete in all 15 or just 9 events, or even create your own competition with up to four competitors. The challenge does not stop with winning medals. The player can unlock additional strips by completing challenges, such as hitting all 10 targets in Biathlon, having a perfect Bobsled start, winning a gold medal and beating each top record on every event.
The difficulty level affects events differently: in Alpine skiing, CPU-controlled players are faster and fewer gate misses are allowed; in Ski jump, wind can appear from any direction; and in Speed skating, the player also has to steer the athlete to keep her in the best path.