Puzznic box art for Famicom
Puzznic screenshot 3 for Famicom
Puzznic screenshot 4 for Famicom
Puzznic screenshot 5 for Famicom
Puzznic title screen for Famicom
Puzznic title screen for Famicom
Puzznic title screen for Famicom
Puzznic box art for Famicom
Puzznic logo for Famicom
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Puzznic

Puzznic

🙂 7.3/10
(Famicom - JP, Action & Adventure)
🇯🇵
JP
🇪🇺
PAL
🇺🇸
US
Famicom logo
Developed_By:
Taito
Published_By:
IGS Corp.
Released On:
01 Nov 1990
The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.
There are many complications in terms of solving the levels. Moving platforms mean that you need to move a block at a particular time, or in particular order, to prevent them from being blocked. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible.
The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels. There are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.
UPC-A:
4980888000056 (Japan)
Company Code:
IGS-9U (Japan)
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Media Type:
Cartridge
Save Game Methods:
Password
Number of Players Supported:
1 Player
Prices as of 07 Jul 2026
Typical $39.95–$39.95 (last 90 days)
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