Introduction
Barbie™ Groovy Games features nine classic mini-games that Barbie™ loves to play. She is ready for a day of fun in various locations, such as the beach, park, disco, and ice-cream parlor.
You can play alone with Barbie™ or her six friends, or challenge a friend for multiplayer fun.
Getting Started
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Turn the Game Boy® Advance POWER switch OFF.
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Insert the Barbie™ Groovy Games Game Pak into the system.
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Turn the POWER switch ON.
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When the title screen appears, press START to access the Main Menu.
Main Menu: Choose Players
Use the Control Pad Left-Right arrows to steer the wheel until your desired option is highlighted, then press the A Button to confirm.
1 Player
Play on your own or against the Game Boy® Advance in games like checkers.
2 Players
Play with another person by taking turns using the Game Boy® Advance.
Main Menu: Choose a Friend
Use the Control Pad Left-Right arrows to scroll through Barbie™ and her six best friends. Press the A Button to make your selection when you see the friend you want.
Main Menu: Choose a New Game
Drive around town to find a game to play; the location is shown through the car's windshield. Use the Control Pad Left-Right arrows to move between locations, and press the A Button when you arrive at a game you want to play.
Main Menu: Choose Difficulty
There are three difficulty levels: Easy, Medium, and Hard. Turn the wheel using the Control Pad Left-Right arrows to highlight the desired level, then press the A Button.
Starting a New Game
When you arrive at a game, you can either start immediately or read the instructions for a quick review of controls and rules. Highlight "Start Game" to begin, or "How to Play" to see the instructions.
Pause Menu
Press START during a game to open the Pause Menu. Use the Control Pad Up-Down arrows to highlight a choice, then press the A Button.
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Continue: Continue the game you are playing.
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Restart: Return to the beginning of the current game.
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Exit: Return to the car to select a new game.
Play Again?
When a game is complete, you will be asked if you want to play again. Highlight "Yes" to reset and start over, or "No" to return to the car and choose another location.
D.J. Booth at the Record Store
CDs and their cases are mixed up, and you must put them back together. Each match is worth 10 points, and the winner is the friend with the most points when all matches are made.
Controls:
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Control Pad Up/Down, Left/Right: Choose a CD or CD case.
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A Button: Flip over the CD or CD case.
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A Button: Place the "Jinx" for a special play.
Special Plays:
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Wild: If you choose a Wild CD, the matching case is shown automatically for 10 points and a free turn. Choosing a second wild item grants a 10-point bonus and another free turn.
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Jinx: If you choose a Jinx CD and find the match, you can pick a CD to jinx. The friend who picks it later loses 10 points, and their turn ends.
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Mix: If you choose a Mix CD, the remaining CDs and cases are shuffled. Making a match on a Mix play awards a 10-point bonus.
Tic-Tac-Toe at the Park
Try to get three items of the same kind in a row (up-down, left-right, or diagonally). You can choose between blooming flowers or fluttering butterflies.
Controls:
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Control Pad Up/Down, Left/Right: Choose a square.
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A Button: Place the butterfly or flower.
Four Scoops at the Ice-Cream Parlor
Choose a flavor, then stack scoops to get four of the same flavor in a row (up-down, left-right, or diagonally).
Controls:
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Control Pad Up/Down, Left/Right: Move the ice cream scoop.
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A Button: Drop the ice cream.
Bubble Machine at the Hair Salon
The bubble machine is malfunctioning and squirting multicolored bubbles. Pop as many as possible before they fill the screen. When a bubble touches two or more bubbles of the same color, they all pop.
Controls:
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Control Pad Up/Down, Left/Right: Move the bubble pointer.
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A Button: Launch a bubble.
Special Bubbles:
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Heart Bubbles: Touching these earns extra points (Small: 25, Medium: 50, Large: 75).
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Orange Star Bubble: Touching this causes all touching bubbles to pop, regardless of color.
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Purple Star Bubble: Touching this causes all bubbles in that row to pop.
2 Player Mode: When the screen is full, it becomes your friend's turn. The player with the most points wins. Reaching 10,000 points beats the game.
Checkers at the Beach
Take turns moving checkers forward diagonally one square at time onto an empty space. Jumping over an opponent's checker makes it disappear.
The goal is to make all opponent checkers disappear or leave them with no legal moves. If a jump