Starting Up
Set up your Sega Saturn system as described in its instruction manual. Plug in Control Pad 1. Place the Johnny Bazookatoone disc, label side up, in the well of the CD tray and close the lid.
Turn on the TV or monitor and the Sega Saturn. The Sega Saturn logo appears on screen. If nothing happens, turn the system off and make sure it is set up correctly before turning it on again. If you wish to stop the game in progress or the game ends, press the Reset Button on the Sega Saturn console to display the on-screen Control Panel. Important: Your Sega Saturn CD contains a security code that allows the disc to be read. Be sure to keep the disc clean and handle it carefully. If your Sega Saturn system has trouble reading the disc, remove the disc and wipe it carefully, starting from the center of the disc and wiping straight out toward the edge. Level 2: Hotel
Bouncing Mushrooms
These enable you to reach different heights. Various colors may do different things.
Prison Cells
Use these to bounce on.
Mattresses
Use these to bounce on.
Keys
Use these to open locked doors.
River Styx
The Piranha is worth 200 points. Charon is the ferryman; you must pay your way.
Jazz Guy
Collect 100,000 points for rescuing.
Sushi
Collect 50,000 points for defeating.
The Lobby
Suitcases can be used to bounce on.
Teleporter
These teleport you from place to place, including areas you may not be able to get to normally.
Rotating Chairs
Use these to make your way to the top.
Elevators
First you must make sure you are standing directly in front of the elevator. Then press either Up or Down and Button X on the pad to enter and go up or down.
Lamp
Worth 200 points.
Vine
Worth 200 points.
The Ticket
Worth 50,000 points.
The Clock Tower
This is the entrance into the Attic. You may find some interesting items!
The Attic
Generator
Try to start it. Worth 5,000 points.
Winch
This is used for the elevators.
Crazy Old Man
Collect 50,000 points for defeating.
Level 4: Hospital
The Reception
You usually get seen right away, but not here. It is very busy and unless you shorten the line, you will have to wait.
Sick Imps
Maybe if you give these guys something, they will leave. They are worth 10,000 points each.
Shock Nurse
Worth 1,000 points.
The Wards
Please be quiet, imps are asleep, but there may be something you need to collect.
Viruses
These could cure, eventually.
The Morgue
Stereo equipment could be useful.
The Vent Chase
Negotiate your way around the maze.
The Lab
Probably the most important room, where you must perform an important procedure. Beware: you may get squashed.
Doc Lumphammer
Try and distract him.
Virus Machine
Cure something with this machine.
The Surgery
You must try and defeat Doc Buzzsaw three times in his various guises.
Doc Buzzsaw
Collect 50,000 points for defeating.
Rock Guy
Collect 100,000 points for rescuing.
Level 5: Penthouse
The TV Room
You must defeat all 4 imps together, in your most challenging battle yet!